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Searched refs:plugins_ (Results 1 – 2 of 2) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/compiler/
Dcommand_line_interface.h321 map<string, string> plugins_; variable
Dcommand_line_interface.cc1279 plugins_[plugin_name] = path; in InterpretArgument()
1572 if (plugins_.count(plugin_name) > 0) { in GeneratePluginOutput()
1573 subprocess.Start(plugins_[plugin_name], Subprocess::EXACT_NAME); in GeneratePluginOutput()