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/frameworks/base/tools/locked_region_code_injection/src/lockedregioncodeinjection/
DLockTarget.java25 private final String pre; field in LockTarget
28 public LockTarget(String targetDesc, String pre, String post) { in LockTarget() argument
30 this.pre = pre; in LockTarget()
39 return pre; in getPre()
43 return pre.substring(0, pre.lastIndexOf('.')); in getPreOwner()
47 return pre.substring(pre.lastIndexOf('.') + 1); in getPreMethod()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/ruby/
DREADME.md14 [RubyGems](https://www.rubygems.org/). To use this pre-packaged gem, simply
19 The `--pre` flag is necessary if we have not yet made a non-alpha/beta release
20 of the Ruby extension; it allows `gem` to consider these "pre-release"
99 pre, ...) slightly differently, and we avoid hyphens. In more detail:
108 "3.0.0.alpha.3.0.pre". The prerelease tag comes at the end so that when
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/
DREADME.md29 download a pre-built binary from our release page:
33 In the downloads section of each release, you can find pre-built binaries in
42 These pre-built binaries are only provided for released versions. If you want
Dconfigure.ac18 # version with the "-pre" suffix. (We used to use "-SNAPSHOT" but this pushed
Dprotobuf.bzl151 # For pre-checked-in generated files, we add the internal_bootstrap_hack
/frameworks/rs/
DrsAnimation.cpp124 RsAnimationEdge pre, in rsi_AnimationCreate() argument
DrsAnimation.h35 RsAnimationEdge pre, RsAnimationEdge post);
/frameworks/hardware/interfaces/
Dcurrent.txt2 # pre-existing interfaces will fail VTS and break framework-only OTAs
/frameworks/base/core/proto/android/os/
Dcpufreq.proto30 // frequency time pre cpu, unit in jiffy.
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/protoc-artifacts/
Dbuild-zip.sh10 This script will download pre-built protoc binaries from maven repository
DREADME.md1 # Build scripts that publish pre-compiled protoc artifacts
/frameworks/base/services/core/
DAndroid.bp66 …" --pre \"com/android/server/am/ActivityManagerService.boostPriorityForLockedSection,com/android/…
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/js/
DREADME.md25 npm, but you can download a pre-built binary
34 a pre-built binary from [https://github.com/google/protobuf/releases](https://github.com/google/pro…
/frameworks/rs/tests/java_api/Refocus/src/com/android/rs/test/
Dluts_for_speedup_f32.rsh62 // A lookup table that pre-computes x coordinate of the intersection between a
/frameworks/base/services/core/java/com/android/server/am/
DEventLogTags.logtags96 # Running pre boot receiver
/frameworks/base/packages/SystemUI/docs/
Ddagger.md168 Still here? Yeah, ok, sysui has a lot of pre-existing views that contain a
/frameworks/base/core/java/android/view/
DViewDebug.java580 public void pre() { in profileViewMeasure()
634 default void pre() {}
645 operation.pre();
/frameworks/base/tools/aapt2/
Dreadme.md55 pre-processed the PNG and wants it byte-for-byte identical to the input.
/frameworks/rs/tests/lldb/
DREADME.txt63 --install-only It only runs the pre-run stage of the test suite. It
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/conformance/third_party/jsoncpp/
Djsoncpp.cpp5100 unsigned int pre = settings_["precision"].asUInt(); in newStreamWriter() local
5119 if (pre > 17) pre = 17; in newStreamWriter()
5123 colonSymbol, nullSymbol, endingLineFeedSymbol, usf, pre); in newStreamWriter()
/frameworks/rs/script_api/
Drs_matrix.spec40 modifies a pre-existing transformation matrix so that the new transformation
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/cmake/
DREADME.md268 Obtain a copy of the zlib library. The pre-compiled DLL at zlib.net works.
/frameworks/rs/script_api/include/
Drs_matrix.rsh42 * modifies a pre-existing transformation matrix so that the new transformation
/frameworks/opt/telephony/proto/src/
Dtelephony.proto1532 // value RIL wants to override the one pre-configured in FW
/frameworks/base/media/native/midi/include/
DDoxyfile.orig296 # If the MARKDOWN_SUPPORT tag is enabled then doxygen pre-processes all comments
416 # code, doxygen keeps a cache of pre-resolved symbols. If the cache is too small
1529 # instead of using pre-rendered bitmaps. Use this if you do not have LaTeX

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