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Searched refs:preserve (Results 1 – 13 of 13) sorted by relevance

/frameworks/opt/gamesdk/samples/bouncyball/app/
Dproguard-rules.pro15 # Uncomment this to preserve the line number information for
/frameworks/opt/gamesdk/third_party/cube/app/
Dproguard-rules.pro15 # Uncomment this to preserve the line number information for
/frameworks/opt/gamesdk/samples/tuningfork/tftestapp/app/
Dproguard-rules.pro15 # Uncomment this to preserve the line number information for
/frameworks/opt/gamesdk/samples/unitypackaging/app/
Dproguard-rules.pro15 # Uncomment this to preserve the line number information for
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DMffContext.java223 public void setPreserveFramesOnPause(boolean preserve) { in setPreserveFramesOnPause() argument
224 mPreserveFramesOnPause = preserve; in setPreserveFramesOnPause()
/frameworks/base/libs/hwui/renderthread/
DEglManager.h69 bool setPreserveBuffer(EGLSurface surface, bool preserve);
DEglManager.cpp487 bool EglManager::setPreserveBuffer(EGLSurface surface, bool preserve) { in setPreserveBuffer() argument
491 preserve ? EGL_BUFFER_PRESERVED : EGL_BUFFER_DESTROYED); in setPreserveBuffer()
/frameworks/layoutlib/create/.settings/
Dorg.eclipse.jdt.core.prefs9 org.eclipse.jdt.core.compiler.codegen.unusedLocal=preserve
/frameworks/layoutlib/bridge/.settings/
Dorg.eclipse.jdt.core.prefs9 org.eclipse.jdt.core.compiler.codegen.unusedLocal=preserve
/frameworks/base/proto/src/
Dsystem_messages.proto26 // These are non-consecutive in order to preserve some existing, ad hoc IDs.
/frameworks/layoutlib/create/
DREADME.txt135 DelegateMethodAdapter since it doesn't preserve the original copy of the method and more importantly
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/docs/swift/
DDesignDoc.md346 For proto3, we need to be able to preserve unknown enum values that may come
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/
DCHANGES.txt246 that will preserve original names from .proto files instead.