Searched refs:rayHeights (Results 1 – 1 of 1) sorted by relevance
64 float[] rayHeights = new float[mConfig.getRays()]; in generateVertex() local80 rayHeights[i] = h1 + intersection[1] * (h2 - h1); in generateVertex()87 float cast = rayDist[i] * rayHeights[i]; in generateVertex()