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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/protoc-artifacts/
DREADME.md37 The following command will install the ``protoc`` artifact to your local Maven repository.
64 Before you can upload artifacts to Maven Central repository, make sure you have
69 support. DO NOT close the staging repository until you have done the
82 staging repository.
86 It creates a new staging repository. Go to
87 https://oss.sonatype.org/#stagingRepositories and find the repository, usually
91 subsequent deployments you will need to provide the repository name that you
93 repository:
95 $ mvn clean deploy -P release -Dstaging.repository=comgoogle-123
103 repository has all the binaries, close and release this repository.
[all …]
Dbuild-zip.sh10 This script will download pre-built protoc binaries from maven repository
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/keys/
DREADME.md9 signing key should be checked into the repository.
/frameworks/base/docs/downloads/
DREADME3 This directory serves as a "master" repository for various
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/
Dtests.sh24 sudo add-apt-repository ppa:ubuntu-toolchain-r/test -y
142 yes | sudo apt-add-repository ppa:webupd8team/java
221 sudo apt-add-repository -y ppa:fkrull/deadsnakes
DProtobuf.podspec3 # Despite this file being specific to Objective-C, it needs to be on the root of the repository.
D.gitignore87 # NuGet packages: we want the repository configuration, but not the
/frameworks/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/
DResourceHelper.java372 AssetRepository repository = getAssetRepository(context); in getDrawable() local
373 if (repository.isFileResource(stringValue)) { in getDrawable()
381 stream = repository.openNonAsset(0, stringValue, ACCESS_STREAMING); in getDrawable()
452 AssetRepository repository = getAssetRepository(context); in getNinePatchDrawable() local
453 if (!repository.isFileResource(path)) { in getNinePatchDrawable()
456 InputStream stream = repository.openNonAsset(0, path, ACCESS_STREAMING); in getNinePatchDrawable()
/frameworks/base/cmds/uiautomator/library/
Dapicheck_msg_current.txt12 To submit the revised current.txt to the main Android repository,
/frameworks/base/docs/
D__DEPRECATED__DO_NOT_EDIT__.txt14 a separate code repository.
/frameworks/base/docs/html/
D__DEPRECATED__DO_NOT_EDIT__.txt14 a separate code repository.
/frameworks/layoutlib/bridge/tests/src/com/android/layoutlib/bridge/intensive/util/
DSessionParamsBuilder.java146 public SessionParamsBuilder setAssetRepository(@NonNull AssetRepository repository) { in setAssetRepository() argument
147 mAssetRepository = repository; in setAssetRepository()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/util/python/
DBUILD6 # Projects that include protobuf using a Bazel external repository will need to
/frameworks/multidex/instrumentation/
Dbuild.gradle48 repository(url: uri(rootProject.ext.supportRepoOut)) {
/frameworks/opt/setupwizard/library/
Dself.gradle12 maven { url "$rootDir/prebuilts/tools/common/m2/repository" }
/frameworks/multidex/library/
Dbuild.gradle78 repository(url: uri(rootProject.ext.supportRepoOut)) {
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/
DCHANGES.txt6 RELEASE NOTES - Code imported into Google's main protobuf repository
11 repository.
DREADME.md53 and maintained by Google. All the development will be done in open, under this repository
/frameworks/layoutlib/bridge/src/android/content/res/
DResources_Delegate.java219 AssetRepository repository = getAssetRepository(resources); in getColor()
221 if (repository.isFileResource(resourceValue.getValue())) { in getColor()
1023 AssetRepository repository = getAssetRepository(resources); in openRawResource() local
1025 InputStream stream = repository.openNonAsset(0, path, ACCESS_STREAMING); in openRawResource()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/ruby/
DREADME.md26 also want to install Protocol Buffers itself, as described in this repository's
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/java/
DREADME.md37 4) Install the library into your Maven repository:
/frameworks/opt/gamesdk/third_party/cube/
DCOPYRIGHT.txt2 repository besides Apache 2.0 license.
/frameworks/rs/tests/lldb/
DREADME.txt77 The path to the "out" folder of the AOSP repository.
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/m4/
Dacx_pthread.m451 dnl posted by Alejandro Forero Cuervo to the autoconf macro repository.
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/javanano/
DREADME.md36 4) Install the library into your Maven repository:

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