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Searched refs:roundedCornersRadius (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/libs/renderengine/include/renderengine/
DLayerSettings.h82 float roundedCornersRadius = 0.0; member
/frameworks/native/services/surfaceflinger/tests/unittests/
DCompositionTest.cpp612 EXPECT_EQ(0.0, layer.geometry.roundedCornersRadius); in setupREBufferCompositionCommonCallExpectations()
653 EXPECT_EQ(0.0, layer.geometry.roundedCornersRadius); in setupREColorCompositionCallExpectations()
721 EXPECT_EQ(0.0, layer.geometry.roundedCornersRadius); in setupInsecureREBufferCompositionCommonCallExpectations()
/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp765 const int32_t radius = ceil(layer.geometry.roundedCornersRadius); in handleRoundedCorners()
972 layer.geometry.roundedCornersRadius); in drawLayers()
981 if (layer.geometry.roundedCornersRadius > 0.0 && color.a >= 1.0f && isOpaque) { in drawLayers()
/frameworks/native/libs/renderengine/tests/
DRenderEngineTest.cpp546 layer.geometry.roundedCornersRadius = 5.0f; in fillRedBufferWithRoundedCorners()
/frameworks/native/services/surfaceflinger/
DLayer.cpp558 layer.geometry.roundedCornersRadius = roundedCornerState.radius; in prepareClientLayer()