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Searched refs:runs_of_fields_ (Results 1 – 2 of 2) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/compiler/cpp/
Dcpp_message.h192 vector< vector<string> > runs_of_fields_; // that might be trivially cleared variable
Dcpp_message.cc1361 runs_of_fields_ = vector< vector<string> >(1); in GenerateClassDefinition()
1369 if (!runs_of_fields_.back().empty() && in GenerateClassDefinition()
1370 (fieldname_to_chunk[runs_of_fields_.back().back()] != in GenerateClassDefinition()
1372 runs_of_fields_.push_back(vector<string>()); in GenerateClassDefinition()
1374 runs_of_fields_.back().push_back(fieldname); in GenerateClassDefinition()
1375 } else if (!runs_of_fields_.back().empty()) { in GenerateClassDefinition()
1376 runs_of_fields_.push_back(vector<string>()); in GenerateClassDefinition()
2425 for (int i = 0; i < runs_of_fields_.size(); i++) { in GenerateClear()
2426 const vector<string>& run = runs_of_fields_[i]; in GenerateClear()