Searched refs:sSupportsOpenGL (Results 1 – 1 of 1) sorted by relevance
230 private static Boolean sSupportsOpenGL; field in ThreadedRenderer240 if (sSupportsOpenGL != null) { in isAvailable()241 return sSupportsOpenGL.booleanValue(); in isAvailable()245 sSupportsOpenGL = true; in isAvailable()256 sSupportsOpenGL = qemu_gles > 0; in isAvailable()257 return sSupportsOpenGL.booleanValue(); in isAvailable()