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Searched refs:safe_strto32 (Results 1 – 6 of 6) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/stubs/
Dstrutil.h394 LIBPROTOBUF_EXPORT bool safe_strto32(const string& str, int32* value);
396 inline bool safe_strto32(const char* str, int32* value) { in safe_strto32() function
397 return safe_strto32(string(str), value); in safe_strto32()
399 inline bool safe_strto32(StringPiece str, int32* value) { in safe_strto32() function
400 return safe_strto32(str.ToString(), value); in safe_strto32()
Dstrutil.cc1345 bool safe_strto32(const string& str, int32* value) { in safe_strto32() function
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/util/internal/
Ddatapiece.cc116 if (type_ == TYPE_STRING) return StringToNumber<int32>(safe_strto32); in ToInt32()
Dprotostream_objectwriter.cc122 if (!s_nanos.empty() && !safe_strto32(s_nanos.ToString(), &i_nanos)) { in GetNanosFromStringPiece()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/
Dtext_format.cc427 if (allow_field_number_ && safe_strto32(field_name, &field_number)) { in ConsumeField()
Ddescriptor_unittest.cc6300 safe_strto32(name.substr(begin_size, name.size() - end_size - begin_size), in FullMatch()