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Searched refs:set_is_any (Results 1 – 2 of 2) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/util/internal/
Ddefault_value_objectwriter.h183 void set_is_any(bool is_any) { is_any_ = is_any; } in set_is_any() function
Ddefault_value_objectwriter.cc570 current_->set_is_any(true); in RenderDataPiece()