Searched refs:source_coords_ (Results 1 – 2 of 2) sorted by relevance
78 source_coords_(NULL), in ShaderProgram()102 source_coords_(NULL), in ShaderProgram()118 delete[] source_coords_; in ~ShaderProgram()131 if (!source_coords_) in SetDefaultCoords()132 source_coords_ = new float[8]; in SetDefaultCoords()136 source_coords_[0] = 0.0f; in SetDefaultCoords()137 source_coords_[1] = 0.0f; in SetDefaultCoords()138 source_coords_[2] = 1.0f; in SetDefaultCoords()139 source_coords_[3] = 0.0f; in SetDefaultCoords()140 source_coords_[4] = 0.0f; in SetDefaultCoords()[all …]
516 float* source_coords_; variable