Searched refs:sslot (Results 1 – 2 of 2) sorted by relevance
/frameworks/native/services/surfaceflinger/DisplayHardware/ |
D | VirtualDisplaySurface.cpp | 250 int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, mFbProducerSlot); in onFrameCommitted() local 251 VDS_LOGV("onFrameCommitted: release scratch sslot=%d", sslot); in onFrameCommitted() 252 addReleaseFenceLocked(sslot, mProducerBuffers[mFbProducerSlot], in onFrameCommitted() 254 releaseBufferLocked(sslot, mProducerBuffers[mFbProducerSlot]); in onFrameCommitted() 258 int sslot = mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot); in onFrameCommitted() local 260 VDS_LOGV("onFrameCommitted: queue sink sslot=%d", sslot); in onFrameCommitted() 262 status_t result = mSource[SOURCE_SINK]->queueBuffer(sslot, in onFrameCommitted() 278 mSource[SOURCE_SINK]->cancelBuffer(sslot, retireFence); in onFrameCommitted() 323 PixelFormat format, uint64_t usage, int* sslot, sp<Fence>* fence) { in dequeueBuffer() argument 327 mSource[source]->dequeueBuffer(sslot, fence, mSinkBufferWidth, mSinkBufferHeight, in dequeueBuffer() [all …]
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D | VirtualDisplaySurface.h | 140 int* sslot, sp<Fence>* fence); 151 static int mapSource2ProducerSlot(Source source, int sslot);
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