Searched refs:stateToCommit (Results 1 – 6 of 6) sorted by relevance
718 void Layer::popPendingState(State* stateToCommit) { in popPendingState() argument720 *stateToCommit = mPendingStates[0]; in popPendingState()726 bool Layer::applyPendingStates(State* stateToCommit) { in applyPendingStates() argument735 popPendingState(stateToCommit); in applyPendingStates()753 popPendingState(stateToCommit); in applyPendingStates()764 popPendingState(stateToCommit); in applyPendingStates()780 uint32_t Layer::doTransactionResize(uint32_t flags, State* stateToCommit) { in doTransactionResize() argument783 const bool sizeChanged = (stateToCommit->requested_legacy.w != s.requested_legacy.w) || in doTransactionResize()784 (stateToCommit->requested_legacy.h != s.requested_legacy.h); in doTransactionResize()795 stateToCommit->active_legacy.w, stateToCommit->active_legacy.h, in doTransactionResize()[all …]
44 void commitTransaction(const State& stateToCommit) override;
165 void ColorLayer::commitTransaction(const State& stateToCommit) { in commitTransaction() argument166 Layer::commitTransaction(stateToCommit); in commitTransaction()
731 virtual void commitTransaction(const State& stateToCommit);785 void popPendingState(State* stateToCommit);786 virtual bool applyPendingStates(State* stateToCommit);787 virtual uint32_t doTransactionResize(uint32_t flags, Layer::State* stateToCommit);
54 bool applyPendingStates(Layer::State* stateToCommit) override;
127 bool BufferStateLayer::applyPendingStates(Layer::State* stateToCommit) { in applyPendingStates() argument130 popPendingState(stateToCommit); in applyPendingStates()