Searched refs:target_coords_ (Results 1 – 2 of 2) sorted by relevance
79 target_coords_(NULL), in ShaderProgram()103 target_coords_(NULL), in ShaderProgram()119 delete[] target_coords_; in ~ShaderProgram()133 if (!target_coords_) in SetDefaultCoords()134 target_coords_ = new float[8]; in SetDefaultCoords()145 target_coords_[0] = -1.0f; in SetDefaultCoords()146 target_coords_[1] = -1.0f; in SetDefaultCoords()147 target_coords_[2] = 1.0f; in SetDefaultCoords()148 target_coords_[3] = -1.0f; in SetDefaultCoords()149 target_coords_[4] = -1.0f; in SetDefaultCoords()[all …]
517 float* target_coords_; variable