Searched refs:transactionFlags (Results 1 – 6 of 6) sorted by relevance
1715 uint32_t transactionFlags = peekTransactionFlags(); in handleMessageTransaction() local1719 bool runHandleTransaction = transactionFlags && in handleMessageTransaction()1720 ((transactionFlags != eTransactionFlushNeeded) || flushedATransaction); in handleMessageTransaction()2500 void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) in handleTransaction() argument2520 transactionFlags = getTransactionFlags(eTransactionMask); in handleTransaction()2521 handleTransactionLocked(transactionFlags); in handleTransaction()2790 void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) in handleTransactionLocked() argument2802 if ((transactionFlags & eTraversalNeeded) || mTraversalNeededMainThread) { in handleTransactionLocked()2822 if (transactionFlags & eDisplayTransactionNeeded) { in handleTransactionLocked()2827 if (transactionFlags & (eDisplayLayerStackChanged|eDisplayTransactionNeeded)) { in handleTransactionLocked()[all …]
406 const Vector<DisplayState>& changedDisplays, uint32_t transactionFlags) in addTransactionLocked() argument409 transaction->set_synchronous(transactionFlags & BnSurfaceComposer::eSynchronous); in addTransactionLocked()410 transaction->set_animation(transactionFlags & BnSurfaceComposer::eAnimation); in addTransactionLocked()
534 void handleTransaction(uint32_t transactionFlags);535 void handleTransactionLocked(uint32_t transactionFlags) REQUIRES(mStateLock);1049 const Vector<DisplayState>& displayStates, uint32_t transactionFlags, in TransactionState()1055 flags(transactionFlags), in TransactionState()
155 const Vector<DisplayState>& changedDisplays, uint32_t transactionFlags);
535 uint32_t doTransaction(uint32_t transactionFlags);
252 auto handleTransactionLocked(uint32_t transactionFlags) { in handleTransactionLocked() argument254 return mFlinger->handleTransactionLocked(transactionFlags); in handleTransactionLocked()