Searched refs:uniform (Results 1 – 8 of 8) sorted by relevance
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
D | ImageShader.java | 332 ProgramUniform uniform = getProgramUniform(uniformName, true); in setUniformValue() local 335 switch (uniform.getType()) { in setUniformValue() 337 checkUniformAssignment(uniform, len, 1); in setUniformValue() 338 GLES20.glUniform1iv(uniform.getLocation(), len, values, 0); in setUniformValue() 341 checkUniformAssignment(uniform, len, 2); in setUniformValue() 342 GLES20.glUniform2iv(uniform.getLocation(), len / 2, values, 0); in setUniformValue() 345 checkUniformAssignment(uniform, len, 3); in setUniformValue() 346 GLES20.glUniform2iv(uniform.getLocation(), len / 3, values, 0); in setUniformValue() 349 checkUniformAssignment(uniform, len, 4); in setUniformValue() 350 GLES20.glUniform2iv(uniform.getLocation(), len / 4, values, 0); in setUniformValue() [all …]
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/frameworks/base/core/res/res/raw/ |
D | color_fade_frag.frag | 4 uniform samplerExternalOES texUnit; 5 uniform float opacity; 6 uniform float gamma;
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D | color_fade_vert.vert | 1 uniform mat4 proj_matrix; 2 uniform mat4 tex_matrix;
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/frameworks/ml/nn/runtime/test/fuzzing/operation_signatures/ |
D | OperationSignatureUtils.h | 95 inline void uniform(T low, T up, RandomOperand* op) { 101 inline void uniform<bool8>(bool8, bool8, RandomOperand* op) { 112 uniform<float>(kMinFloat32, kMaxFloat32, op); 115 uniform<int32_t>(0, 255, op); 118 uniform<uint8_t>(0, 255, op); 121 uniform<uint8_t>(-128, 127, op); 124 uniform<bool8>(true, false, op); 127 uniform<_Float16>(kMinFloat32, kMaxFloat32, op);
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/frameworks/base/packages/SystemUI/res/raw/ |
D | image_wallpaper_fragment_shader.glsl | 4 uniform sampler2D uTexture; 8 uniform float uPer85; 11 uniform float uReveal; 14 uniform float uAod2Opacity;
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/frameworks/opt/gamesdk/third_party/cube/app/src/main/cpp/ |
D | cube.vert | 24 layout(std140, binding = 0) uniform buf {
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D | cube.frag | 24 layout (binding = 1) uniform sampler2D tex;
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/frameworks/native/vulkan/api/ |
D | vulkan.api | 2710 …EXEL_BUFFER_BIT = 0x00000008, /// Format can be used for uniform texel buffers (TB… 4504 …iformBufferArrayDynamicIndexing /// arrays of uniform buffers can be accessed with dynamically u… 4505 …rayDynamicIndexing /// arrays of sampled images can be accessed with dynamically uniform indices 4506 …rayDynamicIndexing /// arrays of storage buffers can be accessed with dynamically uniform indices 4507 …rayDynamicIndexing /// arrays of storage images can be accessed with dynamically uniform indices 4536 … maxUniformBufferRange /// max uniform buffer size (byte… 4547 … maxPerStageDescriptorUniformBuffers /// max num of uniform buffers allowed p… 4554 … maxDescriptorSetUniformBuffers /// max num of uniform buffers allowed i… 4555 … maxDescriptorSetUniformBuffersDynamic /// max num of dynamic uniform buffers allowed i… 4610 …minUniformBufferOffsetAlignment /// min required alignment for uniform buffer sizes and …
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