Home
last modified time | relevance | path

Searched refs:uniform (Results 1 – 8 of 8) sorted by relevance

/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DImageShader.java332 ProgramUniform uniform = getProgramUniform(uniformName, true); in setUniformValue() local
335 switch (uniform.getType()) { in setUniformValue()
337 checkUniformAssignment(uniform, len, 1); in setUniformValue()
338 GLES20.glUniform1iv(uniform.getLocation(), len, values, 0); in setUniformValue()
341 checkUniformAssignment(uniform, len, 2); in setUniformValue()
342 GLES20.glUniform2iv(uniform.getLocation(), len / 2, values, 0); in setUniformValue()
345 checkUniformAssignment(uniform, len, 3); in setUniformValue()
346 GLES20.glUniform2iv(uniform.getLocation(), len / 3, values, 0); in setUniformValue()
349 checkUniformAssignment(uniform, len, 4); in setUniformValue()
350 GLES20.glUniform2iv(uniform.getLocation(), len / 4, values, 0); in setUniformValue()
[all …]
/frameworks/base/core/res/res/raw/
Dcolor_fade_frag.frag4 uniform samplerExternalOES texUnit;
5 uniform float opacity;
6 uniform float gamma;
Dcolor_fade_vert.vert1 uniform mat4 proj_matrix;
2 uniform mat4 tex_matrix;
/frameworks/ml/nn/runtime/test/fuzzing/operation_signatures/
DOperationSignatureUtils.h95 inline void uniform(T low, T up, RandomOperand* op) {
101 inline void uniform<bool8>(bool8, bool8, RandomOperand* op) {
112 uniform<float>(kMinFloat32, kMaxFloat32, op);
115 uniform<int32_t>(0, 255, op);
118 uniform<uint8_t>(0, 255, op);
121 uniform<uint8_t>(-128, 127, op);
124 uniform<bool8>(true, false, op);
127 uniform<_Float16>(kMinFloat32, kMaxFloat32, op);
/frameworks/base/packages/SystemUI/res/raw/
Dimage_wallpaper_fragment_shader.glsl4 uniform sampler2D uTexture;
8 uniform float uPer85;
11 uniform float uReveal;
14 uniform float uAod2Opacity;
/frameworks/opt/gamesdk/third_party/cube/app/src/main/cpp/
Dcube.vert24 layout(std140, binding = 0) uniform buf {
Dcube.frag24 layout (binding = 1) uniform sampler2D tex;
/frameworks/native/vulkan/api/
Dvulkan.api2710 …EXEL_BUFFER_BIT = 0x00000008, /// Format can be used for uniform texel buffers (TB…
4504 …iformBufferArrayDynamicIndexing /// arrays of uniform buffers can be accessed with dynamically u…
4505 …rayDynamicIndexing /// arrays of sampled images can be accessed with dynamically uniform indices
4506 …rayDynamicIndexing /// arrays of storage buffers can be accessed with dynamically uniform indices
4507 …rayDynamicIndexing /// arrays of storage images can be accessed with dynamically uniform indices
4536 … maxUniformBufferRange /// max uniform buffer size (byte…
4547 … maxPerStageDescriptorUniformBuffers /// max num of uniform buffers allowed p…
4554 … maxDescriptorSetUniformBuffers /// max num of uniform buffers allowed i…
4555 … maxDescriptorSetUniformBuffersDynamic /// max num of dynamic uniform buffers allowed i…
4610 …minUniformBufferOffsetAlignment /// min required alignment for uniform buffer sizes and …