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Searched refs:use_strict_base64_decoding (Results 1 – 4 of 4) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/util/internal/
Ddatapiece.h86 DataPiece(StringPiece value, bool use_strict_base64_decoding) in DataPiece() argument
89 use_strict_base64_decoding_(use_strict_base64_decoding) {} in DataPiece()
91 DataPiece(StringPiece value, bool dummy, bool use_strict_base64_decoding) in DataPiece() argument
94 use_strict_base64_decoding_(use_strict_base64_decoding) {} in DataPiece()
Dobject_writer.h118 bool use_strict_base64_decoding() const { in use_strict_base64_decoding() function
Dproto_writer.h111 DataPiece(value, use_strict_base64_decoding())); in RenderString()
115 name, DataPiece(value, false, use_strict_base64_decoding())); in RenderBytes()
Dprotostream_objectwriter.cc492 DataPiece(name, use_strict_base64_decoding())); in StartObject()
658 DataPiece(name, use_strict_base64_decoding())); in StartList()
1008 DataPiece(name, use_strict_base64_decoding())); in RenderDataPiece()