Searched refs:use_strict_base64_decoding (Results 1 – 4 of 4) sorted by relevance
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/util/internal/ |
D | datapiece.h | 86 DataPiece(StringPiece value, bool use_strict_base64_decoding) in DataPiece() argument 89 use_strict_base64_decoding_(use_strict_base64_decoding) {} in DataPiece() 91 DataPiece(StringPiece value, bool dummy, bool use_strict_base64_decoding) in DataPiece() argument 94 use_strict_base64_decoding_(use_strict_base64_decoding) {} in DataPiece()
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D | object_writer.h | 118 bool use_strict_base64_decoding() const { in use_strict_base64_decoding() function
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D | proto_writer.h | 111 DataPiece(value, use_strict_base64_decoding())); in RenderString() 115 name, DataPiece(value, false, use_strict_base64_decoding())); in RenderBytes()
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D | protostream_objectwriter.cc | 492 DataPiece(name, use_strict_base64_decoding())); in StartObject() 658 DataPiece(name, use_strict_base64_decoding())); in StartList() 1008 DataPiece(name, use_strict_base64_decoding())); in RenderDataPiece()
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