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Searched refs:wait_result (Results 1 – 1 of 1) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/compiler/
Dsubprocess.cc173 DWORD wait_result = in Communicate() local
177 if (wait_result >= WAIT_OBJECT_0 && in Communicate()
178 wait_result < WAIT_OBJECT_0 + handle_count) { in Communicate()
179 signaled_handle = handles[wait_result - WAIT_OBJECT_0]; in Communicate()
180 } else if (wait_result == WAIT_FAILED) { in Communicate()
185 << wait_result; in Communicate()
227 DWORD wait_result = WaitForSingleObject(child_handle_, INFINITE); in Communicate() local
229 if (wait_result == WAIT_FAILED) { in Communicate()
232 } else if (wait_result != WAIT_OBJECT_0) { in Communicate()
234 << wait_result; in Communicate()