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Searched refs:windowTransform (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/pipeline/skia/
DSkiaPipeline.cpp177 Matrix4 windowTransform; in createOrUpdateLayer() local
178 damageAccumulator.computeCurrentTransform(&windowTransform); in createOrUpdateLayer()
179 node->getSkiaLayer()->inverseTransformInWindow.loadInverse(windowTransform); in createOrUpdateLayer()
/frameworks/base/libs/hwui/tests/unit/
DRenderNodeDrawableTests.cpp531 Matrix4 windowTransform; in RENDERTHREAD_SKIA_PIPELINE_TEST() local
532 windowTransform.loadTranslate(100, 100, 0); in RENDERTHREAD_SKIA_PIPELINE_TEST()
533 child->getSkiaLayer()->inverseTransformInWindow.loadInverse(windowTransform); in RENDERTHREAD_SKIA_PIPELINE_TEST()