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/frameworks/native/cmds/dumpstate/
DREADME.md17 If you're working on device-specific code, you might need to build them as well.
31 you're working with `userdebug` variant, you may need to run the following to
38 * If you're working with `eng` variant, you may need to run the following to
/frameworks/base/core/java/com/android/internal/os/
DProcessCpuTracker.java242 public boolean working; field in ProcessCpuTracker.Stats
442 st.working = false; in collectStats()
501 st.working = true; in collectStats()
569 st.working = true; in collectStats()
580 st.working = true; in collectStats()
600 st.working = true; in collectStats()
687 if (stats.working) {
694 if (tstats.working) {
/frameworks/base/core/java/android/app/
DSearchDialog.java319 public void setWorking(boolean working) { in setWorking() argument
320 mWorkingSpinner.setAlpha(working ? 255 : 0); in setWorking()
321 mWorkingSpinner.setVisible(working, false); in setWorking()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/cmake/
DREADME.md20 Change to your working directory:
25 Where *C:\Path\to* is path to your real working directory.
96 Create a temporary *build* folder and change your working directory to it:
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/ruby/
DREADME.md107 * If we are working on a prerelease version, we append a prerelease tag:
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/
Dconfigure.ac125 AC_MSG_FAILURE([--with-zlib was given, but no working zlib library was found])
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/js/
DREADME.md53 If all of these tests pass, you know you have a working setup.
/frameworks/native/opengl/libs/EGL/
DGLES_layers.md241 - How do we know if layers are working on a device?
/frameworks/base/proto/src/
Dwifi.proto175 // Count of times connectivity watchdog confirmed pno is working
178 // Count of times connectivity watchdog found pno not working
181 // Count of times connectivity watchdog confirmed background scan is working
184 // Count of times connectivity watchdog found background scan not working
/frameworks/compile/mclinker/include/mcld/Config/
DConfig.h.cmake283 /* Define to 1 if you have a working `mmap' system call. */
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/objectivec/
DGPBCodedOutputStream.m155 // the Protobuf unit tests are only run when somebody is actually working
/frameworks/native/docs/
DDoxyfile1834 # Tested and working are Firefox, Chrome, Safari, and Opera. For IE 9+ you
/frameworks/av/media/libaaudio/
DDoxyfile2221 # and working are Firefox, Chrome, Safari, and Opera.
DDoxyfile.orig2212 # and working are Firefox, Chrome, Safari, and Opera.
/frameworks/base/media/native/midi/include/
DDoxyfile.orig2385 # and working are Firefox, Chrome, Safari, and Opera.
DDoxyfile2385 # and working are Firefox, Chrome, Safari, and Opera.
/frameworks/av/media/codec2/docs/
Ddoxygen.config2342 # and working are Firefox, Chrome, Safari, and Opera.
/frameworks/base/cmds/statsd/src/
Datoms.proto4800 * in the system and returns cpu stats for those that are working at the time.
/frameworks/base/services/core/java/com/android/server/am/
DActivityManagerService.java2818 if (!st.working) { in updateCpuStatsNow()