/frameworks/native/cmds/dumpstate/ |
D | README.md | 17 If you're working on device-specific code, you might need to build them as well. 31 you're working with `userdebug` variant, you may need to run the following to 38 * If you're working with `eng` variant, you may need to run the following to
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/frameworks/base/core/java/com/android/internal/os/ |
D | ProcessCpuTracker.java | 242 public boolean working; field in ProcessCpuTracker.Stats 442 st.working = false; in collectStats() 501 st.working = true; in collectStats() 569 st.working = true; in collectStats() 580 st.working = true; in collectStats() 600 st.working = true; in collectStats() 687 if (stats.working) { 694 if (tstats.working) {
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/frameworks/base/core/java/android/app/ |
D | SearchDialog.java | 319 public void setWorking(boolean working) { in setWorking() argument 320 mWorkingSpinner.setAlpha(working ? 255 : 0); in setWorking() 321 mWorkingSpinner.setVisible(working, false); in setWorking()
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/cmake/ |
D | README.md | 20 Change to your working directory: 25 Where *C:\Path\to* is path to your real working directory. 96 Create a temporary *build* folder and change your working directory to it:
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/ruby/ |
D | README.md | 107 * If we are working on a prerelease version, we append a prerelease tag:
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/ |
D | configure.ac | 125 AC_MSG_FAILURE([--with-zlib was given, but no working zlib library was found])
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/js/ |
D | README.md | 53 If all of these tests pass, you know you have a working setup.
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/frameworks/native/opengl/libs/EGL/ |
D | GLES_layers.md | 241 - How do we know if layers are working on a device?
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/frameworks/base/proto/src/ |
D | wifi.proto | 175 // Count of times connectivity watchdog confirmed pno is working 178 // Count of times connectivity watchdog found pno not working 181 // Count of times connectivity watchdog confirmed background scan is working 184 // Count of times connectivity watchdog found background scan not working
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/frameworks/compile/mclinker/include/mcld/Config/ |
D | Config.h.cmake | 283 /* Define to 1 if you have a working `mmap' system call. */
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/objectivec/ |
D | GPBCodedOutputStream.m | 155 // the Protobuf unit tests are only run when somebody is actually working
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/frameworks/native/docs/ |
D | Doxyfile | 1834 # Tested and working are Firefox, Chrome, Safari, and Opera. For IE 9+ you
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/frameworks/av/media/libaaudio/ |
D | Doxyfile | 2221 # and working are Firefox, Chrome, Safari, and Opera.
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D | Doxyfile.orig | 2212 # and working are Firefox, Chrome, Safari, and Opera.
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/frameworks/base/media/native/midi/include/ |
D | Doxyfile.orig | 2385 # and working are Firefox, Chrome, Safari, and Opera.
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D | Doxyfile | 2385 # and working are Firefox, Chrome, Safari, and Opera.
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/frameworks/av/media/codec2/docs/ |
D | doxygen.config | 2342 # and working are Firefox, Chrome, Safari, and Opera.
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/frameworks/base/cmds/statsd/src/ |
D | atoms.proto | 4800 * in the system and returns cpu stats for those that are working at the time.
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/frameworks/base/services/core/java/com/android/server/am/ |
D | ActivityManagerService.java | 2818 if (!st.working) { in updateCpuStatsNow()
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