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Searched refs:workspace (Results 1 – 9 of 9) sorted by relevance

/frameworks/av/media/libmedia/
DVisualizer.cpp316 int32_t workspace[mCaptureSize >> 1]; in doFft() local
320 workspace[i >> 1] = in doFft()
322 nonzero |= workspace[i >> 1]; in doFft()
326 fixed_fft_real(mCaptureSize >> 1, workspace); in doFft()
330 short tmp = workspace[i >> 1] >> 21; in doFft()
333 tmp = workspace[i >> 1]; in doFft()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/util/python/
DBUILD7 # add a workspace rule to their WORKSPACE files to add an external workspace
/frameworks/layoutlib/
D.gitignore6 /.idea/workspace.xml
/frameworks/opt/gamesdk/samples/tuningfork/tftestapp/
D.gitignore6 /.idea/workspace.xml
/frameworks/opt/gamesdk/samples/bouncyball/
D.gitignore7 /.idea/workspace.xml
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/objectivec/Tests/CocoaPods/
Drun_tests.sh94 xcodebuild -workspace "${TEST_NAME}.xcworkspace" -scheme "${TEST_NAME}" clean > /dev/null || true
/frameworks/opt/gamesdk/samples/unitypackaging/
D.gitignore69 .idea/workspace.xml
/frameworks/opt/gamesdk/samples/unitypackaging/app/
D.gitignore69 .idea/workspace.xml
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/
D.gitignore95 # Podfile.lock and the workspace file are tracked, to ease deleting them. That's