Searched defs:fragment_shader_source (Results 1 – 5 of 5) sorted by relevance
137 static const char *fragment_shader_source = in GlScene() local
901 const std::string& fragment_shader_source, in execute_positive_test()1025 …const std::string& fragment_shader_source, const std::string& compute_shader_source, bool delete_g… in execute_positive_test()3751 const std::string& fragment_shader_source = in execute_draw_test() local3785 const std::string& fragment_shader_source = in execute_draw_test() local3922 std::string fragment_shader_source; in prepare_fragment_shader() local4665 const std::string& fragment_shader_source = in execute_draw_test() local4699 const std::string& fragment_shader_source = in execute_draw_test() local4846 std::string fragment_shader_source; in prepare_fragment_shader() local6078 const std::string& fragment_shader_source = in test_shader_compilation() local6112 const std::string& fragment_shader_source = in test_shader_compilation() local[all …]
1422 glw::GLchar const* const fragment_shader_source) in buildProgram()
6659 …glw::GLchar const* const fragment_shader_source, glw::GLchar const* const* const transform_feedbac… in buildProgram()
9198 const GLchar* fragment_shader_source = { "#version 300 es\n" in setSourceForShaderObjectsUsedForNonRenderableTextureSupport() local