Searched defs:m_invalid_id (Results 1 – 8 of 8) sorted by relevance
74 static const glw::GLuint m_invalid_id; member in glcts::RobustBufferAccessBehavior::Buffer111 static const glw::GLuint m_invalid_id; member in glcts::RobustBufferAccessBehavior::Framebuffer143 static const glw::GLuint m_invalid_id; member in glcts::RobustBufferAccessBehavior::Shader189 static const glw::GLuint m_invalid_id; member in glcts::RobustBufferAccessBehavior::Program243 static const glw::GLuint m_invalid_id; member in glcts::RobustBufferAccessBehavior::Texture272 static const glw::GLuint m_invalid_id; member in glcts::RobustBufferAccessBehavior::VertexArray
46 const GLuint Buffer::m_invalid_id = -1; member in glcts::RobustBufferAccessBehavior::Buffer204 const GLuint Framebuffer::m_invalid_id = -1; member in glcts::RobustBufferAccessBehavior::Framebuffer286 const GLuint Program::m_invalid_id = 0; member in glcts::RobustBufferAccessBehavior::Program463 const GLuint Shader::m_invalid_id = 0; member in glcts::RobustBufferAccessBehavior::Shader588 const GLuint Texture::m_invalid_id = -1; member in glcts::RobustBufferAccessBehavior::Texture911 const GLuint VertexArray::m_invalid_id = -1; member in glcts::RobustBufferAccessBehavior::VertexArray
166 static const glw::GLuint m_invalid_id; member in gl4cts::BufferStorage::Buffer204 static const glw::GLuint m_invalid_id; member in gl4cts::BufferStorage::Framebuffer238 static const glw::GLuint m_invalid_id; member in gl4cts::BufferStorage::Shader284 static const glw::GLuint m_invalid_id; member in gl4cts::BufferStorage::Program339 static const glw::GLuint m_invalid_id; member in gl4cts::BufferStorage::Texture371 static const glw::GLuint m_invalid_id; member in gl4cts::BufferStorage::VertexArray460 const GLuint Buffer::m_invalid_id = -1; member in gl4cts::BufferStorage::Buffer867 const GLuint Framebuffer::m_invalid_id = -1; member in gl4cts::BufferStorage::Framebuffer950 const GLuint Program::m_invalid_id = 0; member in gl4cts::BufferStorage::Program1124 const GLuint Shader::m_invalid_id = 0; member in gl4cts::BufferStorage::Shader[all …]
195 static const glw::GLuint m_invalid_id; member in gl4cts::MultiBind::Buffer231 static const glw::GLuint m_invalid_id; member in gl4cts::MultiBind::Framebuffer265 static const glw::GLuint m_invalid_id; member in gl4cts::MultiBind::Shader313 static const glw::GLuint m_invalid_id; member in gl4cts::MultiBind::Program371 static const glw::GLuint m_invalid_id; member in gl4cts::MultiBind::Texture379 const GLuint Buffer::m_invalid_id = -1; member in gl4cts::MultiBind::Buffer552 const GLuint Framebuffer::m_invalid_id = -1; member in gl4cts::MultiBind::Framebuffer636 const GLuint Program::m_invalid_id = 0; member in gl4cts::MultiBind::Program820 const GLuint Shader::m_invalid_id = 0; member in gl4cts::MultiBind::Shader950 const GLuint Texture::m_invalid_id = -1; member in gl4cts::MultiBind::Texture
106 static const GLuint m_invalid_id; member in gl4cts::Texture
223 static const glw::GLuint m_invalid_id; member in gl4cts::EnhancedLayouts::Utils::Buffer273 static const glw::GLuint m_invalid_id; member in gl4cts::EnhancedLayouts::Utils::Framebuffer350 static const glw::GLuint m_invalid_id; member in gl4cts::EnhancedLayouts::Utils::Shader708 static const glw::GLuint m_invalid_id; member in gl4cts::EnhancedLayouts::Utils::Pipeline825 static const glw::GLuint m_invalid_id; member in gl4cts::EnhancedLayouts::Utils::Program904 static const glw::GLuint m_invalid_id; member in gl4cts::EnhancedLayouts::Utils::Texture953 static const glw::GLuint m_invalid_id; member in gl4cts::EnhancedLayouts::Utils::VertexArray
170 const GLuint Texture::m_invalid_id = -1; member in gl4cts::Texture
1657 const GLuint Buffer::m_invalid_id = -1; member in gl4cts::EnhancedLayouts::Utils::Buffer2071 const GLuint Framebuffer::m_invalid_id = -1; member in gl4cts::EnhancedLayouts::Utils::Framebuffer2238 const GLuint Shader::m_invalid_id = 0; member in gl4cts::EnhancedLayouts::Utils::Shader2515 const GLuint Pipeline::m_invalid_id = 0; member in gl4cts::EnhancedLayouts::Utils::Pipeline2612 const GLuint Program::m_invalid_id = 0; member in gl4cts::EnhancedLayouts::Utils::Program3175 const GLuint Texture::m_invalid_id = -1; member in gl4cts::EnhancedLayouts::Utils::Texture3515 const GLuint VertexArray::m_invalid_id = -1; member in gl4cts::EnhancedLayouts::Utils::VertexArray