Searched defs:numerA (Results 1 – 5 of 5) sorted by relevance
55 double numerA = ab0.fY * bLen.fX - bLen.fY * ab0.fX; in intersectRay() local118 double numerA = ab0y * bxLen - byLen * ab0x; in intersect() local
893 SkScalar numerA = bLen.cross(ab0); in intersectRay() local
897 SkScalar numerA = bLen.cross(ab0); in intersectRay() local
464 SkScalar numerA = ab0.fY * perpRay.fX - perpRay.fY * ab0.fX; in IntersectSides() local