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Searched defs:numerA (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/pathops/
DSkDLineIntersection.cpp55 double numerA = ab0.fY * bLen.fX - bLen.fY * ab0.fX; in intersectRay() local
118 double numerA = ab0y * bxLen - byLen * ab0x; in intersect() local
/external/skqp/src/pathops/
DSkDLineIntersection.cpp55 double numerA = ab0.fY * bLen.fX - bLen.fY * ab0.fX; in intersectRay() local
118 double numerA = ab0y * bxLen - byLen * ab0x; in intersect() local
/external/skia/src/core/
DSkStroke.cpp893 SkScalar numerA = bLen.cross(ab0); in intersectRay() local
/external/skqp/src/core/
DSkStroke.cpp897 SkScalar numerA = bLen.cross(ab0); in intersectRay() local
/external/pdfium/core/fxge/skia/
Dfx_skia_device.cpp464 SkScalar numerA = ab0.fY * perpRay.fX - perpRay.fY * ab0.fX; in IntersectSides() local