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Searched defs:shader_ids (Results 1 – 4 of 4) sorted by relevance

/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleFunctionalTests.cpp461 const glw::GLuint shader_ids[] = { fs_id, fs_depth_preview_id, vs_id }; in iterate() local
/external/deqp/external/openglcts/modules/gl/
Dgl4cStencilTexturingTests.cpp85 GLuint shader_ids[N_SHADER_STAGES] = { 0 }; in createAndBuildProgram() local
Dgl3cCommonBugsTests.cpp160 const glw::GLuint shader_ids[] = { m_fs_id, m_vs_id }; in initTest() local
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderTessellation.cpp1176 const glw::GLuint shader_ids[] = { run.tc_id, run.te_id }; in initRun() local