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/external/v8/gypfiles/
Dlandmines.py3 # Use of this source code is governed by a BSD-style license that can be
7 This script runs every build as the first hook (See DEPS). If it detects that
8 the build should be clobbered, it will delete the contents of the build
12 diff between the new landmines and the old ones is non-null. At this point, the
13 build is clobbered.
36 Returns output directory absolute path dependent on build and targets.
38 r'c:\b\build\slave\win\build\src\out'
39 '/mnt/data/b/build/slave/linux/build/src/out'
40 '/b/build/slave/ios_rel_device/build/src/xcodebuild'
42 Keep this function in sync with tools/build/scripts/slave/compile.py
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/external/libyuv/files/docs/
Ddeprecated_builds.md3 Older documentation on build configs which are no longer supported.
5 ## Pre-requisites
7 …need to have depot tools installed: https://www.chromium.org/developers/how-tos/install-depot-tools
60 ./build/android/play_services/update.py download
65 The sync will generate native build files for your environment using gyp (Windows: Visual Studio, O…
77 call python gyp_libyuv -fninja -G msvs_version=2013
78 ninja -j7 -C out\Release
79 ninja -j7 -C out\Debug
82 call python gyp_libyuv -fninja -G msvs_version=2013
83 ninja -C out\Debug_x64
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Dgetting_started.md3 How to get and build the libyuv code.
5 ## Pre-requisites
7 …need to have depot tools installed: https://www.chromium.org/developers/how-tos/install-depot-tools
14 gclient config --name src https://chromium.googlesource.com/libyuv/libyuv
54 The sync will generate native build files for your environment using gyp (Windows: Visual Studio, O…
65 call gn gen out/Release "--args=is_debug=false target_cpu=\"x86\""
66 call gn gen out/Debug "--args=is_debug=true target_cpu=\"x86\""
67 ninja -v -C out/Release
68 ninja -v -C out/Debug
70 call gn gen out/Release "--args=is_debug=false target_cpu=\"x64\""
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/external/clang/docs/
DHowToSetupToolingForLLVM.rst7 of specific tools using this infrastructure (e.g. ``clang-check``). This
14 Clang Tooling needs a compilation database to figure out specific build
17 invoking clang tools, you can either specify a path to a build directory
18 using a command line parameter ``-p`` or let Clang Tooling find this
20 build using CMake to use clang tools.
25 If you intend to use make to build LLVM, you should have CMake 2.8.6 or
29 make a build directory and run CMake from it:
31 .. code-block:: console
33 $ mkdir your/build/directory
34 $ cd your/build/directory
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/external/conscrypt/
Dappveyor.yml2 ANDROID_HOME: "C:\\android-sdk-windows"
3 ANDROID_NDK_HOME: "C:\\android-sdk-windows\\ndk-bundle"
6 ANDROID_TOOLS_URL: "https://dl.google.com/android/repository/sdk-tools-windows-4333796.zip"
7 NINJA_URL: "https://github.com/ninja-build/ninja/releases/download/v1.8.2/ninja-win.zip"
8 CMAKE_URL: "https://cmake.org/files/v3.11/cmake-3.11.1-win32-x86.zip"
17 # - x86
18 - x64
20 version: '{branch}.{build}'
25 build:
30 - appveyor DownloadFile %ANDROID_TOOLS_URL% -FileName android-tools.zip
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/external/deqp-deps/SPIRV-Tools/
D.appveyor.yml1 # Windows Build Configuration for AppVeyor
2 # http://www.appveyor.com/docs/appveyor-yml
5 version: "{build}"
10 - Visual Studio 2017
11 #- Visual Studio 2013
14 - x64
17 - Debug
18 #- Release
22 - master
24 # Travis advances the master-tot tag to current top of the tree after
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/external/swiftshader/third_party/SPIRV-Tools/
D.appveyor.yml1 # Windows Build Configuration for AppVeyor
2 # http://www.appveyor.com/docs/appveyor-yml
5 version: "{build}"
10 - Visual Studio 2017
11 #- Visual Studio 2013
14 - x64
17 - Debug
18 #- Release
22 - master
24 # Travis advances the master-tot tag to current top of the tree after
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/external/Microsoft-GSL/
Dappveyor.yml4 - x86
5 - x64
8 - Debug
9 - Release
12 - Visual Studio 2015
13 - Visual Studio 2017
18 NINJA_PATH: C:\Tools\ninja\ninja-%NINJA_TAG%
20 …VCVAR2017: 'C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvar…
22 - GSL_CXX_STANDARD: 14
25 - GSL_CXX_STANDARD: 17
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/external/mesa3d/docs/
Dmeson.html1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dt…
4 <meta http-equiv="content-type" content="text/html; charset=utf-8">
21 <p><strong>The Meson build system for Mesa is still under active development,
24 <p>The meson build is currently only tested on linux, and is known to not work
29 either a ninja build file or Visual Studio® build files. The latter must
30 be enabled via the --backend switch, as ninja is the default backend on all
31 operating systems. Meson only supports out-of-tree builds, and must be passed a
33 "build" for examples.
37 meson build/
42 along with a build directory to view the selected options for. This will show
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/external/deqp-deps/SPIRV-Tools/kokoro/shaderc-smoketest/
Dbuild.sh8 # http://www.apache.org/licenses/LICENSE-2.0
17 set -e
19 set -x
27 # Get NINJA.
28 wget -q https://github.com/ninja-build/ninja/releases/download/v1.8.2/ninja-linux.zip
29 unzip -q ninja-linux.zip
38 # Get shaderc dependencies. Link the appropriate SPIRV-Tools.
41 ln -s $GITHUB_DIR/SPIRV-Tools spirv-tools
42 git clone https://github.com/KhronosGroup/SPIRV-Headers.git spirv-headers
47 mkdir build
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/external/swiftshader/third_party/SPIRV-Tools/kokoro/shaderc-smoketest/
Dbuild.sh8 # http://www.apache.org/licenses/LICENSE-2.0
17 set -e
19 set -x
27 # Get NINJA.
28 wget -q https://github.com/ninja-build/ninja/releases/download/v1.8.2/ninja-linux.zip
29 unzip -q ninja-linux.zip
38 # Get shaderc dependencies. Link the appropriate SPIRV-Tools.
41 ln -s $GITHUB_DIR/SPIRV-Tools spirv-tools
42 git clone https://github.com/KhronosGroup/SPIRV-Headers.git spirv-headers
47 mkdir build
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/external/webrtc/talk/app/webrtc/objc/
DREADME6 - Make sure gclient is checking out tools necessary to target iOS: your
9 Make sure to re-run gclient sync after adding this to download the tools.
11 - Set up webrtc-related $GYP_DEFINES; example shell functions that set
12 up for building for iOS-device, iOS-simulator, and Mac (resp) are:
16 export GYP_GENERATORS="ninja"
49 - Finally, run "webrtc/build/gyp_webrtc" to generate ninja files.
53 - To build & run the unittest (must target mac):
54 wrmac && ./webrtc/build/gyp_webrtc && \
55 ninja -C out_mac/Debug libjingle_peerconnection_objc_test && \
58 - To build & launch the sample app on OSX:
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/external/swiftshader/third_party/SPIRV-Tools/kokoro/scripts/macos/
Dbuild.sh8 # http://www.apache.org/licenses/LICENSE-2.0
16 # MacOS Build Script.
19 set -e
21 set -x
24 SRC=$PWD/github/SPIRV-Tools
27 # Get NINJA.
28 wget -q https://github.com/ninja-build/ninja/releases/download/v1.8.2/ninja-mac.zip
29 unzip -q ninja-mac.zip
30 chmod +x ninja
34 git clone --depth=1 https://github.com/KhronosGroup/SPIRV-Headers external/spirv-headers
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/external/deqp-deps/SPIRV-Tools/kokoro/scripts/macos/
Dbuild.sh8 # http://www.apache.org/licenses/LICENSE-2.0
16 # MacOS Build Script.
19 set -e
21 set -x
24 SRC=$PWD/github/SPIRV-Tools
27 # Get NINJA.
28 wget -q https://github.com/ninja-build/ninja/releases/download/v1.8.2/ninja-mac.zip
29 unzip -q ninja-mac.zip
30 chmod +x ninja
34 git clone --depth=1 https://github.com/KhronosGroup/SPIRV-Headers external/spirv-headers
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/external/compiler-rt/lib/tsan/
Dcheck_cmake.sh2 set -u
3 set -e
6 if [ -d "$ROOT/llvm-build" ]; then
7 cd $ROOT/llvm-build
9 mkdir -p $ROOT/llvm-build
10 cd $ROOT/llvm-build
11 …CC=clang CXX=clang++ cmake -G Ninja -DLLVM_ENABLE_WERROR=ON -DCMAKE_BUILD_TYPE=Release -DLLVM_ENAB…
13 ninja
14 ninja check-sanitizer
15 ninja check-tsan
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/external/v8/tools/node/
Dbuild_gn.py3 # Use of this source code is governed by a BSD-style license that can be
7 Use this script to build libv8_monolith.a as dependency for Node.js
10 Usage: build_gn.py <Debug/Release> <v8-path> <build-path> [<build-flags>]...
12 Build flags are passed either as "strings" or numeric value. True/false
74 args = [gn, "gen", options.build_path, "-q", "--args=" + flattened_args]
77 def Build(options): function
79 ninja = os.path.join(depot_tools, "ninja")
81 # Required because there is an extension-less file called "ninja".
82 ninja += ".exe"
83 args = [ninja, "-C", options.build_path, BUILD_TARGET]
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/external/swiftshader/third_party/SPIRV-Tools/kokoro/android/
Dbuild.sh8 # http://www.apache.org/licenses/LICENSE-2.0
16 # Android Build Script.
19 set -e
21 set -x
24 SRC=$PWD/github/SPIRV-Tools
25 TARGET_ARCH="armeabi-v7a with NEON"
26 export ANDROID_NDK=/opt/android-ndk-r15c
28 # Get NINJA.
29 wget -q https://github.com/ninja-build/ninja/releases/download/v1.8.2/ninja-linux.zip
30 unzip -q ninja-linux.zip
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/external/deqp-deps/SPIRV-Tools/kokoro/android/
Dbuild.sh8 # http://www.apache.org/licenses/LICENSE-2.0
16 # Android Build Script.
19 set -e
21 set -x
24 SRC=$PWD/github/SPIRV-Tools
25 TARGET_ARCH="armeabi-v7a with NEON"
26 export ANDROID_NDK=/opt/android-ndk-r15c
28 # Get NINJA.
29 wget -q https://github.com/ninja-build/ninja/releases/download/v1.8.2/ninja-linux.zip
30 unzip -q ninja-linux.zip
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/external/boringssl/src/
DBUILDING.md3 ## Build Prerequisites
5 The standalone CMake build is primarily intended for developers. If embedding
6 BoringSSL into another project with a pre-existing build system, see
9 Unless otherwise noted, build tools must at most five years old, matching
20 to `PATH`, which can confuse some build tools when identifying the compiler
25 * Building with [Ninja](https://ninja-build.org/) instead of Make is
36 Recent versions of GCC (4.8+) and Clang should work on non-Windows
49 Using Ninja (note the 'N' is capitalized in the cmake invocation):
51 mkdir build
52 cd build
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/external/swiftshader/third_party/SPIRV-Tools/kokoro/scripts/linux/
Dbuild.sh8 # http://www.apache.org/licenses/LICENSE-2.0
16 # Linux Build Script.
19 set -e
21 set -x
24 SRC=$PWD/github/SPIRV-Tools
34 sudo ln -s /usr/bin/clang-3.8 /usr/bin/clang
35 sudo ln -s /usr/bin/clang++-3.8 /usr/bin/clang++
36 CMAKE_C_CXX_COMPILER="-DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++"
50 ADDITIONAL_CMAKE_FLAGS="-DCMAKE_CXX_FLAGS=-fsanitize=address -DCMAKE_C_FLAGS=-fsanitize=address"
51 export ASAN_SYMBOLIZER_PATH=/usr/bin/llvm-symbolizer-3.4
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/external/deqp-deps/SPIRV-Tools/kokoro/scripts/linux/
Dbuild.sh8 # http://www.apache.org/licenses/LICENSE-2.0
16 # Linux Build Script.
19 set -e
21 set -x
24 SRC=$PWD/github/SPIRV-Tools
34 sudo ln -s /usr/bin/clang-3.8 /usr/bin/clang
35 sudo ln -s /usr/bin/clang++-3.8 /usr/bin/clang++
36 CMAKE_C_CXX_COMPILER="-DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++"
50 ADDITIONAL_CMAKE_FLAGS="-DCMAKE_CXX_FLAGS=-fsanitize=address -DCMAKE_C_FLAGS=-fsanitize=address"
51 export ASAN_SYMBOLIZER_PATH=/usr/bin/llvm-symbolizer-3.4
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/external/llvm/docs/
DAdvancedBuilds.rst2 Advanced Build Configurations
11 `CMake <http://www.cmake.org/>`_ is a cross-platform build-generator tool. CMake
12 does not build the project, it generates the files needed by your build tool
25 The Clang CMake build system supports bootstrap (aka multi-stage) builds. At a
26 high level a multi-stage build is a chain of builds that pass data from one
28 bootstrap build.
30 In a simple two-stage bootstrap build, we build clang using the system compiler,
31 then use that just-built clang to build clang again. In CMake this simplest form
32 of a bootstrap build can be configured with a single option,
35 .. code-block:: console
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/external/swiftshader/third_party/llvm-7.0/llvm/docs/
DAdvancedBuilds.rst2 Advanced Build Configurations
11 `CMake <http://www.cmake.org/>`_ is a cross-platform build-generator tool. CMake
12 does not build the project, it generates the files needed by your build tool
25 The Clang CMake build system supports bootstrap (aka multi-stage) builds. At a
26 high level a multi-stage build is a chain of builds that pass data from one
28 bootstrap build.
30 In a simple two-stage bootstrap build, we build clang using the system compiler,
31 then use that just-built clang to build clang again. In CMake this simplest form
32 of a bootstrap build can be configured with a single option,
35 .. code-block:: console
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/external/swiftshader/third_party/llvm-7.0/llvm/utils/docker/debian8/
DDockerfile1 #===- llvm/utils/docker/debian8/build/Dockerfile -------------------------===//
8 #===----------------------------------------------------------------------===//
9 # Stage 1. Check out LLVM source code and run the build.
12 # Install build dependencies of llvm.
15 sed 's/^deb/deb-src /g' >> /etc/apt/sources.list
17 RUN apt-get update && \
18 apt-get install -y --no-install-recommends ca-certificates gnupg \
19 build-essential python wget subversion unzip && \
20 rm -rf /var/lib/apt/lists/*
21 # Install a newer ninja release. It seems the older version in the debian repos
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/external/deqp-deps/SPIRV-Tools/kokoro/ndk-build/
Dbuild.sh8 # http://www.apache.org/licenses/LICENSE-2.0
16 # Linux Build Script.
19 set -e
21 set -x
24 SRC=$PWD/github/SPIRV-Tools
26 # Get NINJA.
27 wget -q https://github.com/ninja-build/ninja/releases/download/v1.8.2/ninja-linux.zip
28 unzip -q ninja-linux.zip
32 export ANDROID_NDK=/opt/android-ndk-r15c
36 git clone --depth=1 https://github.com/KhronosGroup/SPIRV-Headers external/spirv-headers
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