Searched +full:ninja +full:- +full:build (Results 1 – 25 of 320) sorted by relevance
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/external/v8/gypfiles/ |
D | landmines.py | 3 # Use of this source code is governed by a BSD-style license that can be 7 This script runs every build as the first hook (See DEPS). If it detects that 8 the build should be clobbered, it will delete the contents of the build 12 diff between the new landmines and the old ones is non-null. At this point, the 13 build is clobbered. 36 Returns output directory absolute path dependent on build and targets. 38 r'c:\b\build\slave\win\build\src\out' 39 '/mnt/data/b/build/slave/linux/build/src/out' 40 '/b/build/slave/ios_rel_device/build/src/xcodebuild' 42 Keep this function in sync with tools/build/scripts/slave/compile.py [all …]
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/external/libyuv/files/docs/ |
D | deprecated_builds.md | 3 Older documentation on build configs which are no longer supported. 5 ## Pre-requisites 7 …need to have depot tools installed: https://www.chromium.org/developers/how-tos/install-depot-tools 60 ./build/android/play_services/update.py download 65 The sync will generate native build files for your environment using gyp (Windows: Visual Studio, O… 77 call python gyp_libyuv -fninja -G msvs_version=2013 78 ninja -j7 -C out\Release 79 ninja -j7 -C out\Debug 82 call python gyp_libyuv -fninja -G msvs_version=2013 83 ninja -C out\Debug_x64 [all …]
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D | getting_started.md | 3 How to get and build the libyuv code. 5 ## Pre-requisites 7 …need to have depot tools installed: https://www.chromium.org/developers/how-tos/install-depot-tools 14 gclient config --name src https://chromium.googlesource.com/libyuv/libyuv 54 The sync will generate native build files for your environment using gyp (Windows: Visual Studio, O… 65 call gn gen out/Release "--args=is_debug=false target_cpu=\"x86\"" 66 call gn gen out/Debug "--args=is_debug=true target_cpu=\"x86\"" 67 ninja -v -C out/Release 68 ninja -v -C out/Debug 70 call gn gen out/Release "--args=is_debug=false target_cpu=\"x64\"" [all …]
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/external/clang/docs/ |
D | HowToSetupToolingForLLVM.rst | 7 of specific tools using this infrastructure (e.g. ``clang-check``). This 14 Clang Tooling needs a compilation database to figure out specific build 17 invoking clang tools, you can either specify a path to a build directory 18 using a command line parameter ``-p`` or let Clang Tooling find this 20 build using CMake to use clang tools. 25 If you intend to use make to build LLVM, you should have CMake 2.8.6 or 29 make a build directory and run CMake from it: 31 .. code-block:: console 33 $ mkdir your/build/directory 34 $ cd your/build/directory [all …]
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/external/conscrypt/ |
D | appveyor.yml | 2 ANDROID_HOME: "C:\\android-sdk-windows" 3 ANDROID_NDK_HOME: "C:\\android-sdk-windows\\ndk-bundle" 6 ANDROID_TOOLS_URL: "https://dl.google.com/android/repository/sdk-tools-windows-4333796.zip" 7 NINJA_URL: "https://github.com/ninja-build/ninja/releases/download/v1.8.2/ninja-win.zip" 8 CMAKE_URL: "https://cmake.org/files/v3.11/cmake-3.11.1-win32-x86.zip" 17 # - x86 18 - x64 20 version: '{branch}.{build}' 25 build: 30 - appveyor DownloadFile %ANDROID_TOOLS_URL% -FileName android-tools.zip [all …]
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/external/deqp-deps/SPIRV-Tools/ |
D | .appveyor.yml | 1 # Windows Build Configuration for AppVeyor 2 # http://www.appveyor.com/docs/appveyor-yml 5 version: "{build}" 10 - Visual Studio 2017 11 #- Visual Studio 2013 14 - x64 17 - Debug 18 #- Release 22 - master 24 # Travis advances the master-tot tag to current top of the tree after [all …]
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/external/swiftshader/third_party/SPIRV-Tools/ |
D | .appveyor.yml | 1 # Windows Build Configuration for AppVeyor 2 # http://www.appveyor.com/docs/appveyor-yml 5 version: "{build}" 10 - Visual Studio 2017 11 #- Visual Studio 2013 14 - x64 17 - Debug 18 #- Release 22 - master 24 # Travis advances the master-tot tag to current top of the tree after [all …]
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/external/Microsoft-GSL/ |
D | appveyor.yml | 4 - x86 5 - x64 8 - Debug 9 - Release 12 - Visual Studio 2015 13 - Visual Studio 2017 18 NINJA_PATH: C:\Tools\ninja\ninja-%NINJA_TAG% 20 …VCVAR2017: 'C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvar… 22 - GSL_CXX_STANDARD: 14 25 - GSL_CXX_STANDARD: 17 [all …]
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/external/mesa3d/docs/ |
D | meson.html | 1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dt… 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 21 <p><strong>The Meson build system for Mesa is still under active development, 24 <p>The meson build is currently only tested on linux, and is known to not work 29 either a ninja build file or Visual Studio® build files. The latter must 30 be enabled via the --backend switch, as ninja is the default backend on all 31 operating systems. Meson only supports out-of-tree builds, and must be passed a 33 "build" for examples. 37 meson build/ 42 along with a build directory to view the selected options for. This will show [all …]
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/external/deqp-deps/SPIRV-Tools/kokoro/shaderc-smoketest/ |
D | build.sh | 8 # http://www.apache.org/licenses/LICENSE-2.0 17 set -e 19 set -x 27 # Get NINJA. 28 wget -q https://github.com/ninja-build/ninja/releases/download/v1.8.2/ninja-linux.zip 29 unzip -q ninja-linux.zip 38 # Get shaderc dependencies. Link the appropriate SPIRV-Tools. 41 ln -s $GITHUB_DIR/SPIRV-Tools spirv-tools 42 git clone https://github.com/KhronosGroup/SPIRV-Headers.git spirv-headers 47 mkdir build [all …]
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/external/swiftshader/third_party/SPIRV-Tools/kokoro/shaderc-smoketest/ |
D | build.sh | 8 # http://www.apache.org/licenses/LICENSE-2.0 17 set -e 19 set -x 27 # Get NINJA. 28 wget -q https://github.com/ninja-build/ninja/releases/download/v1.8.2/ninja-linux.zip 29 unzip -q ninja-linux.zip 38 # Get shaderc dependencies. Link the appropriate SPIRV-Tools. 41 ln -s $GITHUB_DIR/SPIRV-Tools spirv-tools 42 git clone https://github.com/KhronosGroup/SPIRV-Headers.git spirv-headers 47 mkdir build [all …]
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/external/webrtc/talk/app/webrtc/objc/ |
D | README | 6 - Make sure gclient is checking out tools necessary to target iOS: your 9 Make sure to re-run gclient sync after adding this to download the tools. 11 - Set up webrtc-related $GYP_DEFINES; example shell functions that set 12 up for building for iOS-device, iOS-simulator, and Mac (resp) are: 16 export GYP_GENERATORS="ninja" 49 - Finally, run "webrtc/build/gyp_webrtc" to generate ninja files. 53 - To build & run the unittest (must target mac): 54 wrmac && ./webrtc/build/gyp_webrtc && \ 55 ninja -C out_mac/Debug libjingle_peerconnection_objc_test && \ 58 - To build & launch the sample app on OSX: [all …]
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/external/swiftshader/third_party/SPIRV-Tools/kokoro/scripts/macos/ |
D | build.sh | 8 # http://www.apache.org/licenses/LICENSE-2.0 16 # MacOS Build Script. 19 set -e 21 set -x 24 SRC=$PWD/github/SPIRV-Tools 27 # Get NINJA. 28 wget -q https://github.com/ninja-build/ninja/releases/download/v1.8.2/ninja-mac.zip 29 unzip -q ninja-mac.zip 30 chmod +x ninja 34 git clone --depth=1 https://github.com/KhronosGroup/SPIRV-Headers external/spirv-headers [all …]
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/external/deqp-deps/SPIRV-Tools/kokoro/scripts/macos/ |
D | build.sh | 8 # http://www.apache.org/licenses/LICENSE-2.0 16 # MacOS Build Script. 19 set -e 21 set -x 24 SRC=$PWD/github/SPIRV-Tools 27 # Get NINJA. 28 wget -q https://github.com/ninja-build/ninja/releases/download/v1.8.2/ninja-mac.zip 29 unzip -q ninja-mac.zip 30 chmod +x ninja 34 git clone --depth=1 https://github.com/KhronosGroup/SPIRV-Headers external/spirv-headers [all …]
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/external/compiler-rt/lib/tsan/ |
D | check_cmake.sh | 2 set -u 3 set -e 6 if [ -d "$ROOT/llvm-build" ]; then 7 cd $ROOT/llvm-build 9 mkdir -p $ROOT/llvm-build 10 cd $ROOT/llvm-build 11 …CC=clang CXX=clang++ cmake -G Ninja -DLLVM_ENABLE_WERROR=ON -DCMAKE_BUILD_TYPE=Release -DLLVM_ENAB… 13 ninja 14 ninja check-sanitizer 15 ninja check-tsan [all …]
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/external/v8/tools/node/ |
D | build_gn.py | 3 # Use of this source code is governed by a BSD-style license that can be 7 Use this script to build libv8_monolith.a as dependency for Node.js 10 Usage: build_gn.py <Debug/Release> <v8-path> <build-path> [<build-flags>]... 12 Build flags are passed either as "strings" or numeric value. True/false 74 args = [gn, "gen", options.build_path, "-q", "--args=" + flattened_args] 77 def Build(options): function 79 ninja = os.path.join(depot_tools, "ninja") 81 # Required because there is an extension-less file called "ninja". 82 ninja += ".exe" 83 args = [ninja, "-C", options.build_path, BUILD_TARGET] [all …]
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/external/swiftshader/third_party/SPIRV-Tools/kokoro/android/ |
D | build.sh | 8 # http://www.apache.org/licenses/LICENSE-2.0 16 # Android Build Script. 19 set -e 21 set -x 24 SRC=$PWD/github/SPIRV-Tools 25 TARGET_ARCH="armeabi-v7a with NEON" 26 export ANDROID_NDK=/opt/android-ndk-r15c 28 # Get NINJA. 29 wget -q https://github.com/ninja-build/ninja/releases/download/v1.8.2/ninja-linux.zip 30 unzip -q ninja-linux.zip [all …]
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/external/deqp-deps/SPIRV-Tools/kokoro/android/ |
D | build.sh | 8 # http://www.apache.org/licenses/LICENSE-2.0 16 # Android Build Script. 19 set -e 21 set -x 24 SRC=$PWD/github/SPIRV-Tools 25 TARGET_ARCH="armeabi-v7a with NEON" 26 export ANDROID_NDK=/opt/android-ndk-r15c 28 # Get NINJA. 29 wget -q https://github.com/ninja-build/ninja/releases/download/v1.8.2/ninja-linux.zip 30 unzip -q ninja-linux.zip [all …]
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/external/boringssl/src/ |
D | BUILDING.md | 3 ## Build Prerequisites 5 The standalone CMake build is primarily intended for developers. If embedding 6 BoringSSL into another project with a pre-existing build system, see 9 Unless otherwise noted, build tools must at most five years old, matching 20 to `PATH`, which can confuse some build tools when identifying the compiler 25 * Building with [Ninja](https://ninja-build.org/) instead of Make is 36 Recent versions of GCC (4.8+) and Clang should work on non-Windows 49 Using Ninja (note the 'N' is capitalized in the cmake invocation): 51 mkdir build 52 cd build [all …]
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/external/swiftshader/third_party/SPIRV-Tools/kokoro/scripts/linux/ |
D | build.sh | 8 # http://www.apache.org/licenses/LICENSE-2.0 16 # Linux Build Script. 19 set -e 21 set -x 24 SRC=$PWD/github/SPIRV-Tools 34 sudo ln -s /usr/bin/clang-3.8 /usr/bin/clang 35 sudo ln -s /usr/bin/clang++-3.8 /usr/bin/clang++ 36 CMAKE_C_CXX_COMPILER="-DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++" 50 ADDITIONAL_CMAKE_FLAGS="-DCMAKE_CXX_FLAGS=-fsanitize=address -DCMAKE_C_FLAGS=-fsanitize=address" 51 export ASAN_SYMBOLIZER_PATH=/usr/bin/llvm-symbolizer-3.4 [all …]
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/external/deqp-deps/SPIRV-Tools/kokoro/scripts/linux/ |
D | build.sh | 8 # http://www.apache.org/licenses/LICENSE-2.0 16 # Linux Build Script. 19 set -e 21 set -x 24 SRC=$PWD/github/SPIRV-Tools 34 sudo ln -s /usr/bin/clang-3.8 /usr/bin/clang 35 sudo ln -s /usr/bin/clang++-3.8 /usr/bin/clang++ 36 CMAKE_C_CXX_COMPILER="-DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++" 50 ADDITIONAL_CMAKE_FLAGS="-DCMAKE_CXX_FLAGS=-fsanitize=address -DCMAKE_C_FLAGS=-fsanitize=address" 51 export ASAN_SYMBOLIZER_PATH=/usr/bin/llvm-symbolizer-3.4 [all …]
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/external/llvm/docs/ |
D | AdvancedBuilds.rst | 2 Advanced Build Configurations 11 `CMake <http://www.cmake.org/>`_ is a cross-platform build-generator tool. CMake 12 does not build the project, it generates the files needed by your build tool 25 The Clang CMake build system supports bootstrap (aka multi-stage) builds. At a 26 high level a multi-stage build is a chain of builds that pass data from one 28 bootstrap build. 30 In a simple two-stage bootstrap build, we build clang using the system compiler, 31 then use that just-built clang to build clang again. In CMake this simplest form 32 of a bootstrap build can be configured with a single option, 35 .. code-block:: console [all …]
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/external/swiftshader/third_party/llvm-7.0/llvm/docs/ |
D | AdvancedBuilds.rst | 2 Advanced Build Configurations 11 `CMake <http://www.cmake.org/>`_ is a cross-platform build-generator tool. CMake 12 does not build the project, it generates the files needed by your build tool 25 The Clang CMake build system supports bootstrap (aka multi-stage) builds. At a 26 high level a multi-stage build is a chain of builds that pass data from one 28 bootstrap build. 30 In a simple two-stage bootstrap build, we build clang using the system compiler, 31 then use that just-built clang to build clang again. In CMake this simplest form 32 of a bootstrap build can be configured with a single option, 35 .. code-block:: console [all …]
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/external/swiftshader/third_party/llvm-7.0/llvm/utils/docker/debian8/ |
D | Dockerfile | 1 #===- llvm/utils/docker/debian8/build/Dockerfile -------------------------===// 8 #===----------------------------------------------------------------------===// 9 # Stage 1. Check out LLVM source code and run the build. 12 # Install build dependencies of llvm. 15 sed 's/^deb/deb-src /g' >> /etc/apt/sources.list 17 RUN apt-get update && \ 18 apt-get install -y --no-install-recommends ca-certificates gnupg \ 19 build-essential python wget subversion unzip && \ 20 rm -rf /var/lib/apt/lists/* 21 # Install a newer ninja release. It seems the older version in the debian repos [all …]
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/external/deqp-deps/SPIRV-Tools/kokoro/ndk-build/ |
D | build.sh | 8 # http://www.apache.org/licenses/LICENSE-2.0 16 # Linux Build Script. 19 set -e 21 set -x 24 SRC=$PWD/github/SPIRV-Tools 26 # Get NINJA. 27 wget -q https://github.com/ninja-build/ninja/releases/download/v1.8.2/ninja-linux.zip 28 unzip -q ninja-linux.zip 32 export ANDROID_NDK=/opt/android-ndk-r15c 36 git clone --depth=1 https://github.com/KhronosGroup/SPIRV-Headers external/spirv-headers [all …]
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