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Searched refs:ADDRESSING_LAYER (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.hpp109 ADDRESSING_LAYER, enumerator
DSampler.cpp494 return ADDRESSING_LAYER; in getAddressingModeW()
/external/swiftshader/src/Device/
DSampler.hpp109 ADDRESSING_LAYER, enumerator
DSampler.cpp481 return ADDRESSING_LAYER; in getAddressingModeW()
/external/swiftshader/src/Pipeline/
DSamplerCore.cpp2155 if(addressingMode == ADDRESSING_LAYER && state.textureType != TEXTURE_2D_ARRAY) in address()
2159 else if(addressingMode == ADDRESSING_LAYER && state.textureType == TEXTURE_2D_ARRAY) in address()
2197 if(addressingMode == ADDRESSING_LAYER && state.textureType != TEXTURE_2D_ARRAY) in address()
2207 …xyz0 = Min(Max(((function.option == Offset) && (addressingMode != ADDRESSING_LAYER)) ? As<Int4>(uv… in address()
2209 …else if(addressingMode == ADDRESSING_LAYER && state.textureType == TEXTURE_2D_ARRAY) // Note: Of… in address()
/external/swiftshader/src/Shader/
DSamplerCore.cpp2297 if(addressingMode == ADDRESSING_LAYER && state.textureType != TEXTURE_2D_ARRAY) in address()
2301 else if(addressingMode == ADDRESSING_LAYER && state.textureType == TEXTURE_2D_ARRAY) in address()
2339 if(addressingMode == ADDRESSING_LAYER && state.textureType != TEXTURE_2D_ARRAY) in address()
2349 …xyz0 = Min(Max(((function.option == Offset) && (addressingMode != ADDRESSING_LAYER)) ? As<Int4>(uv… in address()
2351 …else if(addressingMode == ADDRESSING_LAYER && state.textureType == TEXTURE_2D_ARRAY) // Note: Of… in address()