/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Device.cpp | 99 setAddressingModeU(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device() 100 setAddressingModeV(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device() 101 setAddressingModeW(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device() 110 setAddressingModeU(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device() 111 setAddressingModeV(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device() 112 setAddressingModeW(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
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D | utilities.cpp | 668 case GL_REPEAT: return sw::ADDRESSING_WRAP; in ConvertTextureWrap() 674 return sw::ADDRESSING_WRAP; in ConvertTextureWrap()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.cpp | 100 setAddressingModeU(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device() 101 setAddressingModeV(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device() 102 setAddressingModeW(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device() 111 setAddressingModeU(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device() 112 setAddressingModeV(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device() 113 setAddressingModeW(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
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D | utilities.cpp | 2175 case GL_REPEAT: return sw::ADDRESSING_WRAP; in ConvertTextureWrap() 2181 return sw::ADDRESSING_WRAP; in ConvertTextureWrap()
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/external/swiftshader/src/Renderer/ |
D | Sampler.cpp | 57 addressingModeU = ADDRESSING_WRAP; in Sampler() 58 addressingModeV = ADDRESSING_WRAP; in Sampler() 59 addressingModeW = ADDRESSING_WRAP; in Sampler()
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D | Sampler.hpp | 103 ADDRESSING_WRAP, enumerator
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/external/swiftshader/src/Device/ |
D | Sampler.cpp | 56 addressingModeU = ADDRESSING_WRAP; in Sampler() 57 addressingModeV = ADDRESSING_WRAP; in Sampler() 58 addressingModeW = ADDRESSING_WRAP; in Sampler()
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D | Sampler.hpp | 103 ADDRESSING_WRAP, enumerator
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/external/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 672 …tSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, gather ? 0 :… in sampleQuad2D() 673 …tSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, gather ? 0 :… in sampleQuad2D() 674 …tSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, gather ? 2 :… in sampleQuad2D() 675 …tSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, gather ? 2 :… in sampleQuad2D() 879 …tSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, i * 2 - 1, l… in sample3D() 880 …tSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, j * 2 - 1, l… in sample3D() 881 …tSample(wwww, mipmap, OFFSET(Mipmap,wHalf), state.addressingModeW == ADDRESSING_WRAP, k * 2 - 1, l… in sample3D() 1544 case AddressingMode::ADDRESSING_WRAP: in applyOffset()
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 763 …tSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, gather ? 0 :… in sampleQuad2D() 764 …tSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, gather ? 0 :… in sampleQuad2D() 765 …tSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, gather ? 2 :… in sampleQuad2D() 766 …tSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, gather ? 2 :… in sampleQuad2D() 970 …tSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, i * 2 - 1, l… in sample3D() 971 …tSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, j * 2 - 1, l… in sample3D() 972 …tSample(wwww, mipmap, OFFSET(Mipmap,wHalf), state.addressingModeW == ADDRESSING_WRAP, k * 2 - 1, l… in sample3D() 1635 case AddressingMode::ADDRESSING_WRAP: in applyOffset()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 3540 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_WRAP); in SetTextureStageState() 3562 renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_WRAP); in SetTextureStageState() 3703 renderer->setAddressingModeW(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_WRAP); in SetTextureStageState()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 4175 renderer->setAddressingModeU(type, index, sw::ADDRESSING_WRAP); in SetSamplerState() 4197 renderer->setAddressingModeV(type, index, sw::ADDRESSING_WRAP); in SetSamplerState() 4219 renderer->setAddressingModeW(type, index, sw::ADDRESSING_WRAP); in SetSamplerState()
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