Searched refs:ConstantAttenuation (Results 1 – 12 of 12) sorted by relevance
169 if (light->ConstantAttenuation == params[0]) in _mesa_light()172 light->ConstantAttenuation = params[0]; in _mesa_light()354 params[0] = ctx->Light.Light[l].ConstantAttenuation; in _mesa_GetLightfv()417 params[0] = (GLint) ctx->Light.Light[l].ConstantAttenuation; in _mesa_GetLightiv()1140 l->ConstantAttenuation = 1.0; in init_light()
164 attenuation = 1.0F / (light->ConstantAttenuation + d * in shade_rastpos()
199 if (light->ConstantAttenuation != 1.0F || in make_state_key()
1186 p[0] = l->ConstantAttenuation; in _mesa_PopAttrib()
363 GLfloat ConstantAttenuation; member
216 OFFSET( "LIGHT_CONST_ATTEN ", struct gl_light, ConstantAttenuation ); in main()
140 attenuation = 1.0F / (light->ConstantAttenuation + d * in TAG()319 attenuation = 1.0F / (light->ConstantAttenuation + d * in TAG()
209 PUSH_DATAf(push, l->ConstantAttenuation); in nv20_emit_light_source()
293 PUSH_DATAf(push, l->ConstantAttenuation); in nv10_emit_light_source()
118 value[0] = ctx->Light.Light[ln].ConstantAttenuation; in _mesa_fetch_state()
886 &l->ConstantAttenuation ); in radeonInitState()
1232 &l->ConstantAttenuation ); in r200InitState()