Searched refs:EvqVertexIn (Results 1 – 5 of 5) sorted by relevance
361 EvqVertexIn, // Vertex shader input enumerator446 case EvqVertexIn: return "in"; break; in getQualifierString()
357 case EvqVertexIn: message = "can't modify an input"; break; in lValueErrorCheck()673 case EvqVertexIn: in structQualifierErrorCheck()690 if (pType.qualifier != EvqVertexIn && pType.qualifier != EvqFragmentOut && in structQualifierErrorCheck()709 case EvqVertexIn: in singleDeclarationErrorCheck()744 if(publicType.qualifier != EvqVertexIn && publicType.qualifier != EvqFragmentOut && in singleDeclarationErrorCheck()857 …if ((type.qualifier == EvqAttribute) || (type.qualifier == EvqVertexIn) || (type.qualifier == EvqC… in arrayQualifierErrorCheck()1362 …if(IsVarying(returnType.qualifier) || returnType.qualifier == EvqVertexIn || returnType.qualifier … in addFullySpecifiedType()1384 case EvqVertexIn: in checkInputOutputTypeIsValidES3()
964 … $$.qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqFragmentIn : EvqVertexIn;977 … $$.qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqCentroidIn : EvqVertexIn;
3639 …m.type).qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqFragmentIn : EvqVertexIn; in yyparse()3662 …m.type).qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqCentroidIn : EvqVertexIn; in yyparse()
2852 case EvqVertexIn: return sw::Shader::PARAMETER_INPUT; in registerType()2910 case EvqVertexIn: return attributeRegister(operand); in registerIndex()