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Searched refs:EvqVertexIn (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DBaseTypes.h361 EvqVertexIn, // Vertex shader input enumerator
446 case EvqVertexIn: return "in"; break; in getQualifierString()
DParseHelper.cpp357 case EvqVertexIn: message = "can't modify an input"; break; in lValueErrorCheck()
673 case EvqVertexIn: in structQualifierErrorCheck()
690 if (pType.qualifier != EvqVertexIn && pType.qualifier != EvqFragmentOut && in structQualifierErrorCheck()
709 case EvqVertexIn: in singleDeclarationErrorCheck()
744 if(publicType.qualifier != EvqVertexIn && publicType.qualifier != EvqFragmentOut && in singleDeclarationErrorCheck()
857 …if ((type.qualifier == EvqAttribute) || (type.qualifier == EvqVertexIn) || (type.qualifier == EvqC… in arrayQualifierErrorCheck()
1362 …if(IsVarying(returnType.qualifier) || returnType.qualifier == EvqVertexIn || returnType.qualifier … in addFullySpecifiedType()
1384 case EvqVertexIn: in checkInputOutputTypeIsValidES3()
Dglslang.y964 … $$.qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqFragmentIn : EvqVertexIn;
977 … $$.qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqCentroidIn : EvqVertexIn;
Dglslang_tab.cpp3639 …m.type).qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqFragmentIn : EvqVertexIn; in yyparse()
3662 …m.type).qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqCentroidIn : EvqVertexIn; in yyparse()
DOutputASM.cpp2852 case EvqVertexIn: return sw::Shader::PARAMETER_INPUT; in registerType()
2910 case EvqVertexIn: return attributeRegister(operand); in registerIndex()