Searched refs:FILTER_POINT (Results 1 – 14 of 14) sorted by relevance
/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | utilities.cpp | 730 sw::FilterType magFilterType = sw::FILTER_POINT; in ConvertTextureFilter() 733 case GL_NEAREST: magFilterType = sw::FILTER_POINT; break; in ConvertTextureFilter() 743 return (magFilterType == sw::FILTER_POINT) ? sw::FILTER_POINT : sw::FILTER_MIN_POINT_MAG_LINEAR; in ConvertTextureFilter() 747 return (magFilterType == sw::FILTER_POINT) ? sw::FILTER_MIN_LINEAR_MAG_POINT : sw::FILTER_LINEAR; in ConvertTextureFilter() 750 return (magFilterType == sw::FILTER_POINT) ? sw::FILTER_POINT : sw::FILTER_MIN_POINT_MAG_LINEAR; in ConvertTextureFilter()
|
D | Device.cpp | 103 setTextureFilter(sw::SAMPLER_PIXEL, i, FILTER_POINT); in Device() 114 setTextureFilter(sw::SAMPLER_VERTEX, i, FILTER_POINT); in Device()
|
/external/swiftshader/src/Renderer/ |
D | Sampler.hpp | 82 FILTER_POINT, enumerator
|
D | Sampler.cpp | 448 return FILTER_POINT; in getTextureFilter()
|
D | Renderer.cpp | 2778 case 0: Sampler::setFilterQuality(FILTER_POINT); break; in updateConfiguration()
|
/external/swiftshader/src/Device/ |
D | Sampler.hpp | 82 FILTER_POINT, enumerator
|
D | Sampler.cpp | 435 return FILTER_POINT; in getTextureFilter()
|
D | Renderer.cpp | 2344 case 0: Sampler::setFilterQuality(FILTER_POINT); break; in updateConfiguration()
|
/external/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 253 …ltering = state.highPrecisionFiltering && !hasYuvFormat() && (state.textureFilter != FILTER_POINT); in sampleTexture() 666 if(state.textureFilter == FILTER_POINT || texelFetch) in sampleQuad2D() 861 if(state.textureFilter == FILTER_POINT || texelFetch) in sample3D() 1145 if(state.textureFilter == FILTER_POINT || (function == Fetch)) in sampleFloat2D() 1211 if(state.textureFilter == FILTER_POINT || (function == Fetch)) in sampleFloat3D() 2137 if(state.textureFilter == FILTER_POINT) in computeFilterOffset() 2219 bool pointFilter = state.textureFilter == FILTER_POINT || in address() 2273 if(state.textureFilter == FILTER_POINT || in address() 2328 else if(state.textureFilter != FILTER_POINT) in address()
|
/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 298 …ltering = state.highPrecisionFiltering && !hasYuvFormat() && (state.textureFilter != FILTER_POINT); in sampleTexture() 757 if(state.textureFilter == FILTER_POINT || texelFetch) in sampleQuad2D() 952 if(state.textureFilter == FILTER_POINT || texelFetch) in sample3D() 1236 if(state.textureFilter == FILTER_POINT || (function == Fetch)) in sampleFloat2D() 1302 if(state.textureFilter == FILTER_POINT || (function == Fetch)) in sampleFloat3D() 2279 if(state.textureFilter == FILTER_POINT) in computeFilterOffset() 2361 bool pointFilter = state.textureFilter == FILTER_POINT || in address() 2415 if(state.textureFilter == FILTER_POINT || in address() 2470 else if(state.textureFilter != FILTER_POINT) in address()
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.cpp | 104 setTextureFilter(sw::SAMPLER_PIXEL, i, FILTER_POINT); in Device() 115 setTextureFilter(sw::SAMPLER_VERTEX, i, FILTER_POINT); in Device()
|
D | utilities.cpp | 2290 return (magFilter == GL_NEAREST) ? sw::FILTER_POINT : sw::FILTER_MIN_POINT_MAG_LINEAR; in ConvertTextureFilter() 2297 return sw::FILTER_POINT; in ConvertTextureFilter()
|
/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 3588 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_POINT); in SetTextureStageState() 3591 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_POINT); in SetTextureStageState() 3614 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_POINT); in SetTextureStageState() 3617 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_POINT); in SetTextureStageState()
|
/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 4245 renderer->setTextureFilter(type, index, sw::FILTER_POINT); // FIXME: Only for mipmap filter in SetSamplerState() 4248 renderer->setTextureFilter(type, index, sw::FILTER_POINT); in SetSamplerState() 4271 renderer->setTextureFilter(type, index, sw::FILTER_POINT); // FIXME: Only for mipmap filter in SetSamplerState() 4274 renderer->setTextureFilter(type, index, sw::FILTER_POINT); in SetSamplerState()
|