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Searched refs:FixedNum (Results 1 – 2 of 2) sorted by relevance

/external/llvm/lib/Target/Hexagon/
DHexagonSplitDouble.cpp377 unsigned FixedNum = 0, SplitNum = 0, LoopPhiNum = 0; in isProfitable() local
394 FixedNum++; in isProfitable()
422 if (FixedNum > 0 && LoopPhiNum > 0) in isProfitable()
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/Hexagon/
DHexagonSplitDouble.cpp424 unsigned FixedNum = 0, LoopPhiNum = 0; in isProfitable() local
441 FixedNum++; in isProfitable()
468 if (FixedNum > 0 && LoopPhiNum > 0) in isProfitable()