/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 439 case GL_DEPTH_COMPONENT24: in IsSizedInternalFormat() 647 case GL_DEPTH_COMPONENT24: in ValidateReadPixelsFormatType() 666 case GL_DEPTH_COMPONENT24: in ValidateReadPixelsFormatType() 838 format == GL_DEPTH_COMPONENT24 || in IsDepthTexture() 1151 case GL_UNSIGNED_INT: VALIDATE_INTERNALFORMAT(GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT16) in ValidateTextureFormatType() 1458 case GL_DEPTH_COMPONENT24: in IsColorRenderable() 1482 case GL_DEPTH_COMPONENT24: in IsDepthRenderable() 1598 case GL_DEPTH_COMPONENT24: in IsStencilRenderable() 1844 case GL_DEPTH_COMPONENT24: return 24; in GetDepthSize() 1861 case GL_DEPTH_COMPONENT24: return 0; in GetStencilSize() [all …]
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D | Framebuffer.cpp | 667 case GL_DEPTH_COMPONENT24: return GL_UNSIGNED_INT; in getDepthReadType()
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayColorDepthAttachments.cpp | 416 m_depth_internal_format = GL_DEPTH_COMPONENT24; in determineSupportedDepthFormat() 422 case GL_DEPTH_COMPONENT24: in determineSupportedDepthFormat() 550 case GL_DEPTH_COMPONENT24: in initTest() 874 case GL_DEPTH_COMPONENT24: in testLayeredRendering() 985 case GL_DEPTH_COMPONENT24: in testNonLayeredRendering()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboTestCase.cpp | 188 case GL_DEPTH_COMPONENT24: in isRequiredFormat() 308 case GL_DEPTH_COMPONENT24: in getMinimumSampleCount()
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D | es3fFboCompletenessTests.cpp | 71 GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32F, 397 GL_RGBA8, GL_RGB565, GL_DEPTH_COMPONENT24, in build()
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D | es3fInternalFormatQueryTests.cpp | 216 { "depth_component24", GL_DEPTH_COMPONENT24, false }, in init()
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D | es3fRboStateQueryTests.cpp | 291 { GL_DEPTH_COMPONENT24, 24, 0 }, in test()
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D | es3fFboDepthbufferTests.cpp | 321 GL_DEPTH_COMPONENT24, in init()
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D | es3fFboMultisampleTests.cpp | 385 GL_DEPTH_COMPONENT24, in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestCase.cpp | 193 case GL_DEPTH_COMPONENT24: in isRequiredFormat() 319 case GL_DEPTH_COMPONENT24: in getMinimumSampleCount()
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D | es31fInternalFormatQueryTests.cpp | 420 { "depth_component24", GL_DEPTH_COMPONENT24, FormatSamplesCase::FORMAT_DEPTH_STENCIL }, in init()
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/external/deqp/external/openglcts/modules/common/ |
D | glcInternalformatTests.cpp | 417 case GL_DEPTH_COMPONENT24: in getUnsizedFormatFromInternalFormat() 439 case GL_DEPTH_COMPONENT24: in getTypeFromInternalFormat() 1498 …TF(GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT24, OES_required_internalformat, OES_dep… in getESTestData() 1519 RF(GL_DEPTH_COMPONENT24, RENDERBUFFER_DEPTH, OES_depth24), in getESTestData() 1548 TF(GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT24, ARB_depth_texture), in getGLTestData() 1577 CF(GL_DEPTH_COMPONENT24, ARB_depth_texture), in getGLTestData() 1590 RF(GL_DEPTH_COMPONENT24, RENDERBUFFER_DEPTH, ARB_depth_texture), in getGLTestData()
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/external/mesa3d/src/mesa/swrast/ |
D | s_renderbuffer.c | 104 case GL_DEPTH_COMPONENT24: in soft_renderbuffer_storage() 316 rb->InternalFormat = GL_DEPTH_COMPONENT24; in add_depth_renderbuffer()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_screen.c | 277 rb = nouveau_renderbuffer_dri_new(GL_DEPTH_COMPONENT24, drawable); in nouveau_create_buffer()
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D | nouveau_fbo.c | 67 case GL_DEPTH_COMPONENT24: in set_renderbuffer_format()
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/external/virglrenderer/src/ |
D | vrend_formats.c | 87 …{ VIRGL_FORMAT_Z24X8_UNORM, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NO_SWIZZLE … 291 { VIRGL_FORMAT_Z32_UNORM, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NO_SWIZZLE },
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/external/deqp/framework/opengl/ |
D | gluFboRenderContext.cpp | 126 GL_DEPTH_COMPONENT24, in chooseDepthStencilFormat()
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D | gluTextureUtil.cpp | 218 case FMT_CASE(D, UNSIGNED_INT_24_8): return GL_DEPTH_COMPONENT24; in getInternalFormat() 545 …case GL_DEPTH_COMPONENT24: return TextureFormat(TextureFormat::D, TextureFormat::UNSIGNED_INT_24_… in mapGLInternalFormat() 1167 case GL_DEPTH_COMPONENT24: in getRenderableBitsES3()
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/external/deqp/modules/gles2/functional/ |
D | es2fFboCompletenessTests.cpp | 149 GL_DEPTH_COMPONENT24,
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/external/mesa3d/src/mesa/main/ |
D | glformats.c | 1250 case GL_DEPTH_COMPONENT24: in _mesa_is_depth_format() 1316 case GL_DEPTH_COMPONENT24: in _mesa_is_depth_or_stencil_format() 2368 case GL_DEPTH_COMPONENT24: in _mesa_base_tex_format() 3297 case GL_DEPTH_COMPONENT24: in _mesa_es3_error_check_format_and_type()
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D | texformat.c | 222 case GL_DEPTH_COMPONENT24: in _mesa_choose_tex_format()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp | 242 is_ok &= Test(GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT24); in iterate() 421 is_ok &= Test(GL_DEPTH_ATTACHMENT, false, s_targets[i], GL_DEPTH_COMPONENT24, j); in iterate() 644 if ((GL_DEPTH_COMPONENT24 == internalformat) || (GL_DEPTH24_STENCIL8 == internalformat)) in SubTestContent() 854 Test(GL_DEPTH_ATTACHMENT, false, s_targets[i], GL_DEPTH_COMPONENT24, j, layers_counts[k]); in iterate() 1124 if ((GL_DEPTH_COMPONENT24 == internalformat) || (GL_DEPTH24_STENCIL8 == internalformat)) in SubTestContent() 4110 gl.renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, 1, 2); in CreateRenderbufferFramebuffer() 4186 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_DEPTH_COMPONENT24, 1, 2); in CreateTextureFramebuffer() 8408 { GL_DEPTH_COMPONENT24, "GL_DEPTH_COMPONENT24", false, false, false, false, true, false, false }, 8898 { GL_DEPTH_COMPONENT24, "GL_DEPTH_COMPONENT24", false, false, false, false, true, false, false }, 8960 static const glw::GLenum internalformats[] = { GL_RGBA8, GL_DEPTH_COMPONENT24, GL_STENCIL_INDEX8, in iterate()
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D | gl4cTextureViewTests.cpp | 142 GL_DEPTH_COMPONENT24, /* >= GL 4.0 */ 271 case GL_DEPTH_COMPONENT24: in getAmountOfComponentsForInternalformat() 566 case GL_DEPTH_COMPONENT24: in getComponentSizeForInternalformat() 831 case GL_DEPTH_COMPONENT24: in getFormatOfInternalformat() 1037 case GL_DEPTH_COMPONENT24: in getGLFormatOfInternalformat() 1484 case GL_DEPTH_COMPONENT24: in getInternalformatString() 1700 case GL_DEPTH_COMPONENT24: in getSamplerTypeForInternalformat() 2022 case GL_DEPTH_COMPONENT24: in getTypeCompatibleWithInternalformat() 2504 case GL_DEPTH_COMPONENT24: in isInternalformatSupported()
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_texture.c | 444 case GL_DEPTH_COMPONENT24: in radeonChooseTextureFormat()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
D | OGLES3ColourGrading.cpp | 500 …glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_DEPTH_COMPONENT24, PVRShellGet(prefW… in CreateFBO()
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