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Searched refs:GL_FLOAT_VEC2 (Results 1 – 25 of 33) sorted by relevance

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/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp308 case GL_FLOAT_VEC2: return true; in compareVarying()
321 case GL_FLOAT_VEC2: return true; in compareVarying()
334 case GL_FLOAT_VEC2: return true; in compareVarying()
347 case GL_FLOAT_VEC2: return true; in compareVarying()
352 case GL_FLOAT_VEC2: in compareVarying()
360 case GL_FLOAT_VEC2: return true; in compareVarying()
Dutilities.cpp60 case GL_FLOAT_VEC2: in UniformComponentCount()
105 case GL_FLOAT_VEC2: in UniformComponentType()
203 case GL_FLOAT_VEC2: in VariableRowCount()
263 case GL_FLOAT_VEC2: in VariableColumnCount()
DProgram.cpp499 static GLenum floatType[] = { GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4 }; in setUniformfv()
1116 case GL_FLOAT_VEC2: applyUniform2fv(device, location, size, f); break; in applyUniforms()
/external/deqp/modules/gles3/functional/
Des3fAttribLocationTests.cpp45 AttribType("vec2", 1, GL_FLOAT_VEC2), in createAttributeLocationTests()
79 AttribType("vec2", 1, GL_FLOAT_VEC2), in createAttributeLocationTests()
Des3fShaderStateQueryTests.cpp1625 { "vec2", "", "highp", "", "uniformValue.x", GL_FLOAT_VEC2, 1, GL_FALSE }, in test()
/external/deqp-deps/glslang/glslang/MachineIndependent/
Dgl_types.h27 #define GL_FLOAT_VEC2 0x8B50 macro
Dreflection.cpp593 case EbtFloat: return GL_FLOAT_VEC2 + offset; in mapToGlType()
/external/deqp/modules/gles2/functional/
Des2fAttribLocationTests.cpp52 AttribType("vec2", 1, GL_FLOAT_VEC2), in createAttributeLocationTests()
Des2fShaderStateQueryTests.cpp1327 …{ "vec2", "", "highp", "", "uniformValue.x", GL_FLOAT_VEC2, 1, GL_FALSE }, in test()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h50 DECL_TYPE(vec2, GL_FLOAT_VEC2, GLSL_TYPE_FLOAT, 2, 1)
/external/mesa3d/src/compiler/glsl/
Dopt_dead_builtin_varyings.cpp112 var->type->gl_type != GL_FLOAT_VEC2 && in visit_enter()
/external/deqp/modules/glshared/
DglsAttributeLocationTests.cpp155 case GL_FLOAT_VEC2: in generateToVec4Expression()
1402 const AttribType vec2("vec2", 1, GL_FLOAT_VEC2); in iterate()
1492 const AttribType vec2("vec2", 1, GL_FLOAT_VEC2); in iterate()
/external/deqp/framework/opengl/
DgluShaderUtil.cpp1132 case GL_FLOAT_VEC2: return TYPE_FLOAT_VEC2; in getDataTypeFromGLType()
DgluStrUtil.inl954 case GL_FLOAT_VEC2: return "GL_FLOAT_VEC2";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h379 #define GL_FLOAT_VEC2 0x8B50 macro
/external/swiftshader/include/GLES2/
Dgl2.h314 #define GL_FLOAT_VEC2 0x8B50 macro
/external/mesa3d/include/GLES2/
Dgl2.h314 #define GL_FLOAT_VEC2 0x8B50 macro
/external/deqp/external/openglcts/modules/gles31/
Des31cExplicitUniformLocationTest.cpp411 case GL_FLOAT_VEC2: in fill()
1452 case GL_FLOAT_VEC2: in setUniform()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h403 #define GL_FLOAT_VEC2 0x8B50 macro
/external/deqp/external/openglcts/modules/gl/
Dgl4cProgramInterfaceQueryTests.cpp763 GLint expected5[] = { 2, GL_FLOAT_VEC2, 1, 0, 1, 0, 0, 0, 0, 7, 0, 0 }; in Run()
1173 GLint expected5[] = { 2, GL_FLOAT_VEC2, 1, 0, 1, 0, 0, 0, 0, 7, 0, 0 }; in Run()
/external/mesa3d/include/GLES3/
Dgl3.h314 #define GL_FLOAT_VEC2 0x8B50 macro
Dgl31.h316 #define GL_FLOAT_VEC2 0x8B50 macro
Dgl32.h316 #define GL_FLOAT_VEC2 0x8B50 macro
/external/swiftshader/include/GLES3/
Dgl3.h314 #define GL_FLOAT_VEC2 0x8B50 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl922 #define GL_FLOAT_VEC2 0x8B50 macro

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