Searched refs:GR_GL_VERTEX_SHADER (Results 1 – 12 of 12) sorted by relevance
/external/skia/src/gpu/gl/builders/ |
D | GrGLShaderStringBuilder.cpp | 56 case GR_GL_VERTEX_SHADER: typeName = "Vertex"; break; in print_shader_banner() 93 case GR_GL_VERTEX_SHADER: programKind = SkSL::Program::kVertex_Kind; break; in GrSkSLtoGLSL()
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D | GrGLProgramBuilder.cpp | 366 GR_GL_VERTEX_SHADER, in finalize() 378 GR_GL_VERTEX_SHADER, &shadersToDelete, settings, in finalize() 421 GR_GL_VERTEX_SHADER, in finalize()
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/external/skqp/src/gpu/gl/builders/ |
D | GrGLShaderStringBuilder.cpp | 56 case GR_GL_VERTEX_SHADER: typeName = "Vertex"; break; in print_shader_banner() 93 case GR_GL_VERTEX_SHADER: programKind = SkSL::Program::kVertex_Kind; break; in GrSkSLtoGLSL()
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D | GrGLProgramBuilder.cpp | 309 GR_GL_VERTEX_SHADER, in finalize() 316 GR_GL_VERTEX_SHADER, &shadersToDelete, settings, in finalize() 352 GR_GL_VERTEX_SHADER, in finalize()
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/external/skqp/src/gpu/gl/ |
D | GrGLDefines.h | 536 #define GR_GL_VERTEX_SHADER 0x8B31 macro
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D | GrGLGpu.cpp | 3404 std::unique_ptr<SkSL::Program> program = GrSkSLtoGLSL(*fGLContext, GR_GL_VERTEX_SHADER, in createCopyProgram() 3407 GR_GL_VERTEX_SHADER, glsl.c_str(), glsl.size(), in createCopyProgram() 3563 std::unique_ptr<SkSL::Program> program = GrSkSLtoGLSL(*fGLContext, GR_GL_VERTEX_SHADER, in createMipmapProgram() 3566 GR_GL_VERTEX_SHADER, glsl.c_str(), glsl.size(), in createMipmapProgram()
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D | GrGLCaps.cpp | 690 for (GrGLenum shader : {GR_GL_FRAGMENT_SHADER, GR_GL_VERTEX_SHADER}) { in is_float_fp32()
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/external/skia/src/gpu/gl/ |
D | GrGLDefines.h | 536 #define GR_GL_VERTEX_SHADER 0x8B31 macro
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D | GrGLGpu.cpp | 3432 std::unique_ptr<SkSL::Program> program = GrSkSLtoGLSL(*fGLContext, GR_GL_VERTEX_SHADER, in createCopyProgram() 3435 GR_GL_VERTEX_SHADER, glsl.c_str(), glsl.size(), in createCopyProgram() 3591 std::unique_ptr<SkSL::Program> program = GrSkSLtoGLSL(*fGLContext, GR_GL_VERTEX_SHADER, in createMipmapProgram() 3594 GR_GL_VERTEX_SHADER, glsl.c_str(), glsl.size(), in createMipmapProgram()
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D | GrGLCaps.cpp | 690 for (GrGLenum shader : {GR_GL_FRAGMENT_SHADER, GR_GL_VERTEX_SHADER}) { in is_float_fp32()
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/external/skia/tools/gpu/atlastext/ |
D | GLTestAtlasTextRenderer.cpp | 104 auto vs = callgl(CreateShader, GR_GL_VERTEX_SHADER); in GLTestAtlasTextRenderer()
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/external/skqp/tools/gpu/atlastext/ |
D | GLTestAtlasTextRenderer.cpp | 104 auto vs = callgl(CreateShader, GR_GL_VERTEX_SHADER); in GLTestAtlasTextRenderer()
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