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Searched refs:GR_GL_VERTEX_SHADER (Results 1 – 12 of 12) sorted by relevance

/external/skia/src/gpu/gl/builders/
DGrGLShaderStringBuilder.cpp56 case GR_GL_VERTEX_SHADER: typeName = "Vertex"; break; in print_shader_banner()
93 case GR_GL_VERTEX_SHADER: programKind = SkSL::Program::kVertex_Kind; break; in GrSkSLtoGLSL()
DGrGLProgramBuilder.cpp366 GR_GL_VERTEX_SHADER, in finalize()
378 GR_GL_VERTEX_SHADER, &shadersToDelete, settings, in finalize()
421 GR_GL_VERTEX_SHADER, in finalize()
/external/skqp/src/gpu/gl/builders/
DGrGLShaderStringBuilder.cpp56 case GR_GL_VERTEX_SHADER: typeName = "Vertex"; break; in print_shader_banner()
93 case GR_GL_VERTEX_SHADER: programKind = SkSL::Program::kVertex_Kind; break; in GrSkSLtoGLSL()
DGrGLProgramBuilder.cpp309 GR_GL_VERTEX_SHADER, in finalize()
316 GR_GL_VERTEX_SHADER, &shadersToDelete, settings, in finalize()
352 GR_GL_VERTEX_SHADER, in finalize()
/external/skqp/src/gpu/gl/
DGrGLDefines.h536 #define GR_GL_VERTEX_SHADER 0x8B31 macro
DGrGLGpu.cpp3404 std::unique_ptr<SkSL::Program> program = GrSkSLtoGLSL(*fGLContext, GR_GL_VERTEX_SHADER, in createCopyProgram()
3407 GR_GL_VERTEX_SHADER, glsl.c_str(), glsl.size(), in createCopyProgram()
3563 std::unique_ptr<SkSL::Program> program = GrSkSLtoGLSL(*fGLContext, GR_GL_VERTEX_SHADER, in createMipmapProgram()
3566 GR_GL_VERTEX_SHADER, glsl.c_str(), glsl.size(), in createMipmapProgram()
DGrGLCaps.cpp690 for (GrGLenum shader : {GR_GL_FRAGMENT_SHADER, GR_GL_VERTEX_SHADER}) { in is_float_fp32()
/external/skia/src/gpu/gl/
DGrGLDefines.h536 #define GR_GL_VERTEX_SHADER 0x8B31 macro
DGrGLGpu.cpp3432 std::unique_ptr<SkSL::Program> program = GrSkSLtoGLSL(*fGLContext, GR_GL_VERTEX_SHADER, in createCopyProgram()
3435 GR_GL_VERTEX_SHADER, glsl.c_str(), glsl.size(), in createCopyProgram()
3591 std::unique_ptr<SkSL::Program> program = GrSkSLtoGLSL(*fGLContext, GR_GL_VERTEX_SHADER, in createMipmapProgram()
3594 GR_GL_VERTEX_SHADER, glsl.c_str(), glsl.size(), in createMipmapProgram()
DGrGLCaps.cpp690 for (GrGLenum shader : {GR_GL_FRAGMENT_SHADER, GR_GL_VERTEX_SHADER}) { in is_float_fp32()
/external/skia/tools/gpu/atlastext/
DGLTestAtlasTextRenderer.cpp104 auto vs = callgl(CreateShader, GR_GL_VERTEX_SHADER); in GLTestAtlasTextRenderer()
/external/skqp/tools/gpu/atlastext/
DGLTestAtlasTextRenderer.cpp104 auto vs = callgl(CreateShader, GR_GL_VERTEX_SHADER); in GLTestAtlasTextRenderer()