Searched refs:ILVRL_H (Results 1 – 2 of 2) sorted by relevance
/external/libvpx/libvpx/third_party/libyuv/source/ |
D | rotate_msa.cc | 30 #define ILVRL_H(in0, in1, in2, in3, out0, out1, out2, out3) \ macro 99 ILVRL_H(vec0, vec2, vec1, vec3, reg0, reg1, reg2, reg3); in TransposeWx16_MSA() 109 ILVRL_H(vec0, vec2, vec1, vec3, reg4, reg5, reg6, reg7); in TransposeWx16_MSA() 121 ILVRL_H(vec0, vec2, vec1, vec3, reg0, reg1, reg2, reg3); in TransposeWx16_MSA() 131 ILVRL_H(vec0, vec2, vec1, vec3, reg4, reg5, reg6, reg7); in TransposeWx16_MSA() 180 ILVRL_H(vec0, vec2, vec1, vec3, reg0, reg1, reg2, reg3); in TransposeUVWx16_MSA() 190 ILVRL_H(vec0, vec2, vec1, vec3, reg4, reg5, reg6, reg7); in TransposeUVWx16_MSA() 202 ILVRL_H(vec0, vec2, vec1, vec3, reg0, reg1, reg2, reg3); in TransposeUVWx16_MSA() 212 ILVRL_H(vec0, vec2, vec1, vec3, reg4, reg5, reg6, reg7); in TransposeUVWx16_MSA()
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/external/libyuv/files/source/ |
D | rotate_msa.cc | 30 #define ILVRL_H(in0, in1, in2, in3, out0, out1, out2, out3) \ macro 99 ILVRL_H(vec0, vec2, vec1, vec3, reg0, reg1, reg2, reg3); in TransposeWx16_MSA() 109 ILVRL_H(vec0, vec2, vec1, vec3, reg4, reg5, reg6, reg7); in TransposeWx16_MSA() 121 ILVRL_H(vec0, vec2, vec1, vec3, reg0, reg1, reg2, reg3); in TransposeWx16_MSA() 131 ILVRL_H(vec0, vec2, vec1, vec3, reg4, reg5, reg6, reg7); in TransposeWx16_MSA() 180 ILVRL_H(vec0, vec2, vec1, vec3, reg0, reg1, reg2, reg3); in TransposeUVWx16_MSA() 190 ILVRL_H(vec0, vec2, vec1, vec3, reg4, reg5, reg6, reg7); in TransposeUVWx16_MSA() 202 ILVRL_H(vec0, vec2, vec1, vec3, reg0, reg1, reg2, reg3); in TransposeUVWx16_MSA() 212 ILVRL_H(vec0, vec2, vec1, vec3, reg4, reg5, reg6, reg7); in TransposeUVWx16_MSA()
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