Searched refs:MAX_TEXTURE_IMAGE_UNITS (Results 1 – 10 of 10) sorted by relevance
124 #define MAX_TEXTURE_IMAGE_UNITS 32 macro133 …URE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEX…201 #define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS223 #define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS * 6)
565 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; in _mesa_init_constants()632 consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; in _mesa_init_constants()635 consts->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; in _mesa_init_constants()730 consts->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; in _mesa_init_constants()731 consts->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; in _mesa_init_constants()765 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS); in check_context_limits()769 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS); in check_context_limits()
114 for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) { in _mesa_parse_arb_fragment_program()
173 resources.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; in createCompiler()
1805 if(index < MAX_TEXTURE_IMAGE_UNITS) in defineUniform()1835 …foLog("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).", MAX_TEXTURE_IMAGE_UNITS); in defineUniform()2398 if(samplerIndex < MAX_TEXTURE_IMAGE_UNITS) in applyUniform1iv()2500 if(samplerIndex < MAX_TEXTURE_IMAGE_UNITS) in applyUniform1uiv()2641 for(int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++) in unlink()3062 for(unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) in validateSamplers()
81 MAX_TEXTURE_IMAGE_UNITS = sw::TEXTURE_IMAGE_UNITS, enumerator83 MAX_COMBINED_TEXTURE_IMAGE_UNITS = MAX_TEXTURE_IMAGE_UNITS + MAX_VERTEX_TEXTURE_IMAGE_UNITS,
303 Sampler samplersPS[MAX_TEXTURE_IMAGE_UNITS];
1919 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = MAX_TEXTURE_IMAGE_UNITS; return true; in getIntegerv()3084 …int samplerCount = (samplerType == sw::SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : MAX_VERTEX_TEXTU… in applyTextures()
366 var numTextureUnits = ctx.getParameter(ctx.MAX_TEXTURE_IMAGE_UNITS);
200 MAX_TEXTURE_IMAGE_UNITS); in st_init_limits()