Searched refs:NUM_INTERPOLATIONS (Results 1 – 1 of 1) sorted by relevance
1726 …NUM_INTERPOLATIONS = VARYINGINTERPOLATION_RANDOM, // VARYINGINTERPOLATION_RANDOM is one after last… in createSeparateShaderTests() enumerator1727 INTERFACEFLAGS_LAST = BINDING_LAST * NUM_INTERPOLATIONS * NUM_INTERPOLATIONS in createSeparateShaderTests()1733 VaryingInterpolation frgInterp = VaryingInterpolation(tmpFlags % NUM_INTERPOLATIONS); in createSeparateShaderTests()1734 VaryingInterpolation vtxInterp = VaryingInterpolation((tmpFlags /= NUM_INTERPOLATIONS) in createSeparateShaderTests()1735 % NUM_INTERPOLATIONS); in createSeparateShaderTests()1736 BindingKind binding = BindingKind((tmpFlags /= NUM_INTERPOLATIONS) in createSeparateShaderTests()