Searched refs:PARAMETER_SAMPLER (Results 1 – 13 of 13) sorted by relevance
242 if(dst.type == PARAMETER_SAMPLER) in string()1069 case PARAMETER_SAMPLER: return "s"; in typeString()1859 if(src1.type == PARAMETER_SAMPLER) in analyzeSamplers()
323 if(inst->src[1].type == PARAMETER_SAMPLER) in analyzeTextureSampling()
338 PARAMETER_SAMPLER = 10, enumerator
231 if(inst->dst.type == Shader::PARAMETER_SAMPLER) in analyzeInterpolants()
730 case Shader::PARAMETER_SAMPLER: in fetchRegister()1611 …bool uniformSampler = (src1.type == Shader::PARAMETER_SAMPLER && src1.rel.type == Shader::PARAMETE… in TEXSIZE()1622 if(s.type == Shader::PARAMETER_SAMPLER && s.rel.type == Shader::PARAMETER_VOID) in sampleTexture()
723 if(sampler.type == Shader::PARAMETER_SAMPLER && sampler.rel.type == Shader::PARAMETER_VOID) in sampleTexture()906 case Shader::PARAMETER_SAMPLER: in fetchRegister()1282 …bool uniformSampler = (src1.type == Shader::PARAMETER_SAMPLER && src1.rel.type == Shader::PARAMETE… in TEXSIZE()
337 PARAMETER_SAMPLER = 10, enumerator
654 case Shader::PARAMETER_SAMPLER: in fetchRegister()1527 …bool uniformSampler = (src1.type == Shader::PARAMETER_SAMPLER && src1.rel.type == Shader::PARAMETE… in TEXSIZE()1538 if(s.type == Shader::PARAMETER_SAMPLER && s.rel.type == Shader::PARAMETER_VOID) in sampleTexture()
711 if(sampler.type == Shader::PARAMETER_SAMPLER && sampler.rel.type == Shader::PARAMETER_VOID) in sampleTexture()881 case Shader::PARAMETER_SAMPLER: in fetchRegister()1257 …bool uniformSampler = (src1.type == Shader::PARAMETER_SAMPLER && src1.rel.type == Shader::PARAMETE… in TEXSIZE()
2817 return sw::Shader::PARAMETER_SAMPLER; in registerType()