/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Device.cpp | 99 setAddressingModeU(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device() 100 setAddressingModeV(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device() 101 setAddressingModeW(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device() 102 setBorderColor(sw::SAMPLER_PIXEL, i, 0x00000000); in Device() 103 setTextureFilter(sw::SAMPLER_PIXEL, i, FILTER_POINT); in Device() 104 setMipmapFilter(sw::SAMPLER_PIXEL, i, MIPMAP_NONE); in Device() 105 setMipmapLOD(sw::SAMPLER_PIXEL, i, 0.0f); in Device()
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D | Context.cpp | 2102 device->setAddressingModeU(sw::SAMPLER_PIXEL, unit, es2sw::ConvertTextureWrap(wrapS)); in applyTextures() 2103 device->setAddressingModeV(sw::SAMPLER_PIXEL, unit, es2sw::ConvertTextureWrap(wrapT)); in applyTextures() 2105 …device->setTextureFilter(sw::SAMPLER_PIXEL, unit, es2sw::ConvertTextureFilter(minFilter, magFilter… in applyTextures() 2106 device->setMipmapFilter(sw::SAMPLER_PIXEL, unit, es2sw::ConvertMipMapFilter(minFilter)); in applyTextures() 2107 device->setMaxAnisotropy(sw::SAMPLER_PIXEL, unit, maxAnisotropy); in applyTextures()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 3540 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_WRAP); in SetTextureStageState() 3543 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRROR); in SetTextureStageState() 3546 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_CLAMP); in SetTextureStageState() 3549 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_BORDER); in SetTextureStageState() 3552 renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRRORONCE); in SetTextureStageState() 3562 renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_WRAP); in SetTextureStageState() 3565 renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRROR); in SetTextureStageState() 3568 renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_CLAMP); in SetTextureStageState() 3571 renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_BORDER); in SetTextureStageState() 3574 renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRRORONCE); in SetTextureStageState() [all …]
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/external/swiftshader/src/Device/ |
D | Renderer.cpp | 1876 if(type == SAMPLER_PIXEL) in setTextureFilter() 1888 if(type == SAMPLER_PIXEL) in setMipmapFilter() 1900 if(type == SAMPLER_PIXEL) in setGatherEnable() 1912 if(type == SAMPLER_PIXEL) in setAddressingModeU() 1924 if(type == SAMPLER_PIXEL) in setAddressingModeV() 1936 if(type == SAMPLER_PIXEL) in setAddressingModeW() 1948 if(type == SAMPLER_PIXEL) in setReadSRGB() 1960 if(type == SAMPLER_PIXEL) in setMipmapLOD() 1972 if(type == SAMPLER_PIXEL) in setBorderColor() 1984 if(type == SAMPLER_PIXEL) in setMaxAnisotropy() [all …]
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D | Sampler.hpp | 64 SAMPLER_PIXEL, enumerator
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/external/swiftshader/src/Renderer/ |
D | Renderer.cpp | 2270 if(type == SAMPLER_PIXEL) in setTextureFilter() 2282 if(type == SAMPLER_PIXEL) in setMipmapFilter() 2294 if(type == SAMPLER_PIXEL) in setGatherEnable() 2306 if(type == SAMPLER_PIXEL) in setAddressingModeU() 2318 if(type == SAMPLER_PIXEL) in setAddressingModeV() 2330 if(type == SAMPLER_PIXEL) in setAddressingModeW() 2342 if(type == SAMPLER_PIXEL) in setReadSRGB() 2354 if(type == SAMPLER_PIXEL) in setMipmapLOD() 2366 if(type == SAMPLER_PIXEL) in setBorderColor() 2378 if(type == SAMPLER_PIXEL) in setMaxAnisotropy() [all …]
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D | Sampler.hpp | 64 SAMPLER_PIXEL, enumerator
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.cpp | 100 setAddressingModeU(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device() 101 setAddressingModeV(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device() 102 setAddressingModeW(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device() 103 setBorderColor(sw::SAMPLER_PIXEL, i, 0x00000000); in Device() 104 setTextureFilter(sw::SAMPLER_PIXEL, i, FILTER_POINT); in Device() 105 setMipmapFilter(sw::SAMPLER_PIXEL, i, MIPMAP_NONE); in Device() 106 setMipmapLOD(sw::SAMPLER_PIXEL, i, 0.0f); in Device()
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D | Context.cpp | 3076 applyTextures(sw::SAMPLER_PIXEL); in applyTextures() 3084 …int samplerCount = (samplerType == sw::SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : MAX_VERTEX_TEXTU… in applyTextures() 3171 int sampler = (type == sw::SAMPLER_PIXEL) ? index : 16 + index; in applyTexture() 3174 if(type == sw::SAMPLER_PIXEL) in applyTexture()
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D | Program.cpp | 297 case sw::SAMPLER_PIXEL: in getSamplerMapping() 329 case sw::SAMPLER_PIXEL: in getSamplerTextureType()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 4166 sw::SamplerType type = sampler < 16 ? sw::SAMPLER_PIXEL : sw::SAMPLER_VERTEX; in SetSamplerState() 6043 sw::SamplerType type = sampler < 16 ? sw::SAMPLER_PIXEL : sw::SAMPLER_VERTEX; in bindTextures() 6048 if(type == sw::SAMPLER_PIXEL && pixelShader) in bindTextures()
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