Searched refs:SpillAreaAlignmentBytes (Results 1 – 5 of 5) sorted by relevance
/external/swiftshader/third_party/subzero/src/ |
D | IceTargetLowering.cpp | 781 uint32_t *SpillAreaAlignmentBytes, uint32_t *LocalsSlotsAlignmentBytes, in getVarStackSlotParams() argument 852 if (!*SpillAreaAlignmentBytes) in getVarStackSlotParams() 853 *SpillAreaAlignmentBytes = Increment; in getVarStackSlotParams() 875 uint32_t SpillAreaAlignmentBytes, in alignStackSpillAreas() argument 880 if (SpillAreaAlignmentBytes) { in alignStackSpillAreas() 883 Utils::applyAlignment(PaddingStart, SpillAreaAlignmentBytes); in alignStackSpillAreas()
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D | IceTargetLowering.h | 468 uint32_t *SpillAreaAlignmentBytes, 476 uint32_t SpillAreaAlignmentBytes,
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D | IceTargetLoweringMIPS32.cpp | 1544 uint32_t SpillAreaAlignmentBytes = 0; in addProlog() local 1558 &SpillAreaSizeBytes, &SpillAreaAlignmentBytes, in addProlog() 1620 assert(SpillAreaAlignmentBytes <= MIPS32_STACK_ALIGNMENT_BYTES); in addProlog() 1622 assert(LocalsSlotsAlignmentBytes <= SpillAreaAlignmentBytes); in addProlog() 1625 alignStackSpillAreas(PreservedRegsSizeBytes, SpillAreaAlignmentBytes, in addProlog() 1740 << " spill area alignment = " << SpillAreaAlignmentBytes << " bytes\n" in addProlog()
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D | IceTargetLoweringARM32.cpp | 1490 uint32_t SpillAreaAlignmentBytes = 0; in addProlog() local 1504 &SpillAreaSizeBytes, &SpillAreaAlignmentBytes, in addProlog() 1597 assert(SpillAreaAlignmentBytes <= ARM32_STACK_ALIGNMENT_BYTES); in addProlog() 1598 assert(LocalsSlotsAlignmentBytes <= SpillAreaAlignmentBytes); in addProlog() 1601 alignStackSpillAreas(PreservedRegsSizeBytes, SpillAreaAlignmentBytes, in addProlog() 1690 << " spill area alignment = " << SpillAreaAlignmentBytes << " bytes\n" in addProlog()
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D | IceTargetLoweringX86BaseImpl.h | 1057 uint32_t SpillAreaAlignmentBytes = 0; 1076 &SpillAreaSizeBytes, &SpillAreaAlignmentBytes, 1112 assert(LocalsSlotsAlignmentBytes <= SpillAreaAlignmentBytes); 1116 SpillAreaAlignmentBytes, GlobalsSize, 1139 std::max<size_t>(RequiredStackAlignment, SpillAreaAlignmentBytes); 1264 << " spill area alignment = " << SpillAreaAlignmentBytes << " bytes\n"
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