Searched refs:StartMonster (Results 1 – 8 of 8) sorted by relevance
50 Monster.StartMonster(fbb); in CanCreateNewFlatBufferFromScratch()53 Monster.StartMonster(fbb); in CanCreateNewFlatBufferFromScratch()56 Monster.StartMonster(fbb); in CanCreateNewFlatBufferFromScratch()76 Monster.StartMonster(fbb); in CanCreateNewFlatBufferFromScratch()90 Monster.StartMonster(fbb); in CanCreateNewFlatBufferFromScratch()304 Monster.StartMonster(fbb1); in TestNestedFlatBuffer()317 Monster.StartMonster(fbb2); in TestNestedFlatBuffer()
40 Monster.StartMonster(fbb1); in BuildNestedMonster()53 Monster.StartMonster(fbb2); in BuildNestedMonster()70 Monster.StartMonster(builder); in BuildMonster()
21 public static void StartMonster(FlatBufferBuilder builder) { builder.StartObject(0); } in StartMonster() method
56 \MyGame\Sample\Monster::StartMonster($builder);
48 Monster.StartMonster(builder); in Main()
41 \MyGame\Example\Monster::StartMonster($fbb);55 \MyGame\Example\Monster::StartMonster($fbb);
191 public static void StartMonster(FlatBufferBuilder builder) { builder.StartObject(48); } in StartMonster() method
1321 // Create our monster using `StartMonster()` and `EndMonster()`.1322 Monster.StartMonster(builder);1406 // Create our monster by using `StartMonster()` and `EndMonster()`.1407 \MyGame\Sample\Monster::StartMonster($builder);