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Searched refs:VIRGL_SET_SHADER_IMAGE_ACCESS (Results 1 – 2 of 2) sorted by relevance

/external/virglrenderer/src/
Dvirgl_protocol.h514 #define VIRGL_SET_SHADER_IMAGE_ACCESS(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 4) macro
Dvrend_decode.c1157 uint32_t access = get_buf_entry(ctx, VIRGL_SET_SHADER_IMAGE_ACCESS(i)); in vrend_decode_set_shader_images()