Searched refs:VIRGL_SET_SHADER_IMAGE_LEVEL_SIZE (Results 1 – 2 of 2) sorted by relevance
516 #define VIRGL_SET_SHADER_IMAGE_LEVEL_SIZE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 6) macro
1159 uint32_t level_size = get_buf_entry(ctx, VIRGL_SET_SHADER_IMAGE_LEVEL_SIZE(i)); in vrend_decode_set_shader_images()