Searched refs:VertexExpanderShader (Results 1 – 1 of 1) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fGeometryShaderTests.cpp | 197 class VertexExpanderShader : public sglr::ShaderProgram class 200 …VertexExpanderShader (const glu::ContextType& contextType, rr::GeometryShaderInputType inputType, … 211 VertexExpanderShader::VertexExpanderShader (const glu::ContextType& contextType, rr::GeometryShader… in VertexExpanderShader() function in deqp::gles31::Functional::__anon38a6d29b0111::VertexExpanderShader 225 void VertexExpanderShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* … in shadeVertices() 235 void VertexExpanderShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const… in shadeFragments() 242 void VertexExpanderShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::… in shadePrimitives() 267 size_t VertexExpanderShader::calcOutputVertices (rr::GeometryShaderInputType inputType) const in calcOutputVertices() 282 std::string VertexExpanderShader::genGeometrySource (const glu::ContextType& contextType, rr::Geome… in genGeometrySource() 2174 VertexExpanderShader* m_program; 2189 …m_program = new VertexExpanderShader(m_context.getRenderContext().getType(), sglr::rr_util::mapGLG… in init() [all …]
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