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Searched refs:_mesa_debug (Results 1 – 25 of 57) sorted by relevance

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/external/mesa3d/src/mesa/x86/
Dcommon_x86.c101 _mesa_debug(NULL, "EXCEPTION_ILLEGAL_INSTRUCTION\n" ); in ExceptionFilter()
104 _mesa_debug(NULL, "STATUS_FLOAT_MULTIPLE_TRAPS\n"); in ExceptionFilter()
107 _mesa_debug(NULL, "UNEXPECTED EXCEPTION (0x%08x), terminating!\n" ); in ExceptionFilter()
112 _mesa_debug(NULL, "Context does not contain control registers, terminating!\n"); in ExceptionFilter()
165 _mesa_debug(NULL, "Testing OS support for SSE...\n"); in _mesa_check_os_sse_support()
170 _mesa_debug(NULL, "Yes.\n"); in _mesa_check_os_sse_support()
172 _mesa_debug(NULL, "No!\n"); in _mesa_check_os_sse_support()
177 _mesa_debug(NULL, "Testing OS support for SSE unmasked exceptions...\n"); in _mesa_check_os_sse_support()
182 _mesa_debug(NULL, "Yes.\n"); in _mesa_check_os_sse_support()
184 _mesa_debug(NULL, "No!\n"); in _mesa_check_os_sse_support()
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/external/mesa3d/src/mesa/swrast/
Ds_context.c612 _mesa_debug(ctx, "_swrast_Quad\n"); in _swrast_Quad()
627 _mesa_debug(ctx, "_swrast_Triangle\n"); in _swrast_Triangle()
639 _mesa_debug(ctx, "_swrast_Line\n"); in _swrast_Line()
650 _mesa_debug(ctx, "_swrast_Point\n"); in _swrast_Point()
660 _mesa_debug(ctx, "_swrast_InvalidateState\n"); in _swrast_InvalidateState()
669 _mesa_debug(ctx, "_swrast_ResetLineStipple\n"); in _swrast_ResetLineStipple()
684 _mesa_debug(ctx, "_swrast_allow_vertex_fog %d\n", value); in _swrast_allow_vertex_fog()
694 _mesa_debug(ctx, "_swrast_allow_pixel_fog %d\n", value); in _swrast_allow_pixel_fog()
743 _mesa_debug(ctx, "_swrast_CreateContext\n"); in _swrast_CreateContext()
828 _mesa_debug(ctx, "_swrast_DestroyContext\n"); in _swrast_DestroyContext()
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/external/mesa3d/src/mesa/main/
Ddebug.c74 _mesa_debug(NULL, in _mesa_print_state()
110 _mesa_debug(NULL, "Mesa GL_VERSION = %s\n", in _mesa_print_info()
112 _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n", in _mesa_print_info()
114 _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n", in _mesa_print_info()
120 _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n", ctx->Extensions.String); in _mesa_print_info()
123 _mesa_debug(NULL, "Mesa x86-optimized: YES\n"); in _mesa_print_info()
125 _mesa_debug(NULL, "Mesa x86-optimized: NO\n"); in _mesa_print_info()
128 _mesa_debug(NULL, "Mesa sparc-optimized: YES\n"); in _mesa_print_info()
130 _mesa_debug(NULL, "Mesa sparc-optimized: NO\n"); in _mesa_print_info()
320 _mesa_debug(NULL, in _mesa_write_renderbuffer_image()
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Dpolygon.c88 _mesa_debug(ctx, "glCullFace %s\n", _mesa_enum_to_string(mode)); in _mesa_CullFace()
139 _mesa_debug(ctx, "glFrontFace %s\n", _mesa_enum_to_string(mode)); in _mesa_FrontFace()
161 _mesa_debug(ctx, "glPolygonMode %s %s\n", in polygon_mode()
248 _mesa_debug(ctx, "glPolygonStipple\n"); in _mesa_PolygonStipple()
280 _mesa_debug(ctx, "glGetPolygonStipple\n"); in _mesa_GetnPolygonStippleARB()
326 _mesa_debug(ctx, "glPolygonOffset %f %f\n", factor, units); in _mesa_PolygonOffset()
351 _mesa_debug(ctx, "glPolygonOffsetClamp %f %f %f\n", factor, units, clamp); in _mesa_PolygonOffsetClampEXT()
Ddepth.c47 _mesa_debug(ctx, "glClearDepth(%f)\n", depth); in _mesa_ClearDepth()
106 _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_enum_to_string(func)); in _mesa_DepthFunc()
119 _mesa_debug(ctx, "glDepthMask %d\n", flag); in _mesa_DepthMask()
147 _mesa_debug(ctx, "glDepthBounds(%f, %f)\n", zmin, zmax); in _mesa_DepthBoundsEXT()
Dpipelineobj.c291 _mesa_debug(ctx, "glUseProgramStages(%u, 0x%x, %u)\n", in _mesa_UseProgramStages()
428 _mesa_debug(ctx, "glActiveShaderProgram(%u, %u)\n", pipeline, program); in _mesa_ActiveShaderProgram()
439 _mesa_debug(ctx, "glBindProgramPipeline(%u)\n", pipeline); in bind_program_pipeline()
551 _mesa_debug(ctx, "glDeleteProgramPipelines(%d, %p)\n", n, pipelines); in _mesa_DeleteProgramPipelines()
650 _mesa_debug(ctx, "glGenProgramPipelines(%d, %p)\n", n, pipelines); in _mesa_GenProgramPipelines()
668 _mesa_debug(ctx, "glCreateProgramPipelines(%d, %p)\n", n, pipelines); in _mesa_CreateProgramPipelines()
686 _mesa_debug(ctx, "glIsProgramPipeline(%u)\n", pipeline); in _mesa_IsProgramPipeline()
705 _mesa_debug(ctx, "glGetProgramPipelineiv(%u, %d, %p)\n", in _mesa_GetProgramPipelineiv()
1043 _mesa_debug(ctx, "glValidateProgramPipeline(%u)\n", pipeline); in _mesa_ValidateProgramPipeline()
1063 _mesa_debug(ctx, "glGetProgramPipelineInfoLog(%u, %d, %p, %p)\n", in _mesa_GetProgramPipelineInfoLog()
Dprogram_resource.c94 _mesa_debug(ctx, "glGetProgramInterfaceiv(%u, %s, %s, %p)\n", in _mesa_GetProgramInterfaceiv()
268 _mesa_debug(ctx, "glGetProgramResourceIndex(%u, %s, %s)\n", in _mesa_GetProgramResourceIndex()
339 _mesa_debug(ctx, "glGetProgramResourceName(%u, %s, %u, %d, %p, %p)\n", in _mesa_GetProgramResourceName()
372 _mesa_debug(ctx, "glGetProgramResourceiv(%u, %s, %u, %d, %p, %d, %p, %p)\n", in _mesa_GetProgramResourceiv()
403 _mesa_debug(ctx, "glGetProgramResourceLocation(%u, %s, %s)\n", in _mesa_GetProgramResourceLocation()
459 _mesa_debug(ctx, "glGetProgramResourceLocationIndex(%u, %s, %s)\n", in _mesa_GetProgramResourceLocationIndex()
Dstencil.c113 _mesa_debug(ctx, "glClearStencil(%d)\n", s); in _mesa_ClearStencil()
139 _mesa_debug(ctx, "glStencilFuncSeparateATI()\n"); in _mesa_StencilFuncSeparateATI()
249 _mesa_debug(ctx, "glStencilFunc()\n"); in _mesa_StencilFunc()
278 _mesa_debug(ctx, "glStencilMask()\n"); in _mesa_StencilMask()
390 _mesa_debug(ctx, "glStencilOp()\n"); in _mesa_StencilOp()
418 _mesa_debug(ctx, "glActiveStencilFaceEXT()\n"); in _mesa_ActiveStencilFaceEXT()
489 _mesa_debug(ctx, "glStencilOpSeparate()\n"); in _mesa_StencilOpSeparate()
558 _mesa_debug(ctx, "glStencilFuncSeparate()\n"); in _mesa_StencilFuncSeparate()
609 _mesa_debug(ctx, "glStencilMaskSeparate()\n"); in _mesa_StencilMaskSeparate()
Dviewport.c139 _mesa_debug(ctx, "glViewport %d %d %d %d\n", x, y, width, height); in _mesa_Viewport()
205 _mesa_debug(ctx, "glViewportArrayv %d %d\n", first, count); in _mesa_ViewportArrayv()
234 _mesa_debug(ctx, "%s(%d, %f, %f, %f, %f)\n", in viewport_indexed_err()
327 _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval); in _mesa_DepthRange()
391 _mesa_debug(ctx, "glDepthRangeArrayv %d %d\n", first, count); in _mesa_DepthRangeArrayv()
410 _mesa_debug(ctx, "glDepthRangeArrayfv %d %d\n", first, count); in _mesa_DepthRangeArrayfvOES()
450 _mesa_debug(ctx, "glDepthRangeIndexed(%d, %f, %f)\n", in _mesa_DepthRangeIndexed()
555 _mesa_debug(ctx, "glClipControl(%s, %s)\n", in _mesa_ClipControl()
Dmatrix.c118 _mesa_debug(ctx, "glOrtho(%f, %f, %f, %f, %f, %f)\n", in _mesa_Ortho()
231 _mesa_debug(ctx, "glPushMatrix %s\n", in _mesa_PushMatrix()
290 _mesa_debug(ctx, "glPopMatrix %s\n", in _mesa_PopMatrix()
328 _mesa_debug(ctx, "glLoadIdentity()\n"); in _mesa_LoadIdentity()
352 _mesa_debug(ctx, in _mesa_LoadMatrixf()
384 _mesa_debug(ctx, in _mesa_MultMatrixf()
Dqueryobj.c273 _mesa_debug(ctx, "%s(%d)\n", func, n); in create_queries()
341 _mesa_debug(ctx, "glDeleteQueries(%d)\n", n); in _mesa_DeleteQueries()
379 _mesa_debug(ctx, "glIsQuery(%u)\n", id); in _mesa_IsQuery()
420 _mesa_debug(ctx, "glBeginQueryIndexed(%s, %u, %u)\n", in _mesa_BeginQueryIndexed()
526 _mesa_debug(ctx, "glEndQueryIndexed(%s, %u)\n", in _mesa_EndQueryIndexed()
583 _mesa_debug(ctx, "glQueryCounter(%u, %s)\n", id, in _mesa_QueryCounter()
658 _mesa_debug(ctx, "glGetQueryIndexediv(%s, %u, %s)\n", in _mesa_GetQueryIndexediv()
793 _mesa_debug(ctx, "%s(%u, %s)\n", func, id, in get_query_object()
Dlines.c93 _mesa_debug(ctx, "glLineWidth %f\n", width); in _mesa_LineWidth()
117 _mesa_debug(ctx, "glLineStipple %d %u\n", factor, pattern); in _mesa_LineStipple()
Drobustness.c126 _mesa_debug(ctx, in _mesa_GetGraphicsResetStatusARB()
161 _mesa_debug(ctx, in _mesa_GetGraphicsResetStatusARB()
Dcompute.c256 _mesa_debug(ctx, "glDispatchCompute(%d, %d, %d)\n", in dispatch_compute()
291 _mesa_debug(ctx, "glDispatchComputeIndirect(%ld)\n", (long) indirect); in dispatch_compute_indirect()
324 _mesa_debug(ctx, in dispatch_compute_group_size()
Dblend.c308 _mesa_debug(ctx, "glBlendFuncSeparate %s %s %s %s\n", in _mesa_BlendFuncSeparate()
508 _mesa_debug(ctx, "glBlendEquation(%s)\n", in _mesa_BlendEquation()
590 _mesa_debug(ctx, "glBlendEquationi(%u, %s)\n", in _mesa_BlendEquationiARB()
689 _mesa_debug(ctx, "glBlendEquationSeparateEXT(%s %s)\n", in _mesa_BlendEquationSeparate()
749 _mesa_debug(ctx, "glBlendEquationSeparatei(%u, %s %s)\n", buf, in _mesa_BlendEquationSeparateiARB()
821 _mesa_debug(ctx, "glAlphaFunc(%s, %f)\n", in _mesa_AlphaFunc()
909 _mesa_debug(ctx, "glLogicOp(%s)\n", _mesa_enum_to_string(opcode)); in _mesa_LogicOp()
961 _mesa_debug(ctx, "glColorMask(%d, %d, %d, %d)\n", in _mesa_ColorMask()
1000 _mesa_debug(ctx, "glColorMaski %u %d %d %d %d\n", in _mesa_ColorMaski()
Dscissor.c100 _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height); in _mesa_Scissor()
210 _mesa_debug(ctx, "%s(%d, %d, %d, %d, %d)\n", in scissor_indexed_err()
270 _mesa_debug(ctx, "glWindowRectanglesEXT(%s, %d, %p)\n", in _mesa_WindowRectanglesEXT()
Dcontext.h209 _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\
228 _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", MESA_FUNCTION); \
Dtexobj.c621 _mesa_debug(NULL, "Texture Obj %d incomplete because: %s\n", t->Name, s); in incomplete()
1242 _mesa_debug(ctx, "%s %d\n", caller, n); in create_textures_err()
1570 _mesa_debug(ctx, "glDeleteTextures %d\n", n); in _mesa_DeleteTextures()
1804 _mesa_debug(ctx, "glBindTexture %s %d\n", in _mesa_BindTexture()
1883 _mesa_debug(ctx, "glBindTextureUnit %s %d\n", in _mesa_BindTextureUnit()
2011 _mesa_debug(ctx, "glPrioritizeTextures %d\n", n); in _mesa_PrioritizeTextures()
2059 _mesa_debug(ctx, "glAreTexturesResident %d\n", n); in _mesa_AreTexturesResident()
2107 _mesa_debug(ctx, "glIsTexture %d\n", texture); in _mesa_IsTexture()
2170 _mesa_debug(ctx, "glInvalidateTexSubImage %d\n", texture); in _mesa_InvalidateTexSubImage()
2320 _mesa_debug(ctx, "glInvalidateTexImage(%d, %d)\n", texture, level); in _mesa_InvalidateTexImage()
Dgetstring.c244 _mesa_debug(ctx, "%s %s\n", callerstr, _mesa_enum_to_string(pname)); in _mesa_GetPointerv()
343 _mesa_debug(ctx, "glGetError <-- %s\n", _mesa_enum_to_string(e)); in _mesa_GetError()
Derrors.h62 _mesa_debug( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3);
Ddrawpix.c55 _mesa_debug(ctx, "glDrawPixels(%d, %d, %s, %s, %p) // to %s at %d, %d\n", in _mesa_DrawPixels()
199 _mesa_debug(ctx, in _mesa_CopyPixels()
Dhint.c42 _mesa_debug(ctx, "glHint %s %s\n", in _mesa_Hint()
Dshaderapi.c1163 _mesa_debug(ctx, "Error compiling shader %u:\n%s\n", in _mesa_compile_shader()
1257 _mesa_debug(ctx, "Error linking program %u:\n%s\n", in link_program()
1475 _mesa_debug(ctx, "glCompileShader %u\n", shaderObj); in _mesa_CompileShader()
1495 _mesa_debug(ctx, "glCreateShader %s\n", _mesa_enum_to_string(type)); in _mesa_CreateShader()
1522 _mesa_debug(ctx, "glCreateProgram\n"); in _mesa_CreateProgram()
1540 _mesa_debug(ctx, "glDeleteObjectARB(%lu)\n", (unsigned long)obj); in _mesa_DeleteObjectARB()
1769 _mesa_debug(ctx, "glLinkProgram %u\n", programObj); in _mesa_LinkProgram()
2009 _mesa_debug(ctx, "glUseProgram %u\n", program); in use_program()
/external/mesa3d/src/mesa/vbo/
Dvbo_exec_array.c625 _mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n", in vbo_exec_DrawArrays()
659 _mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n", in vbo_exec_DrawArraysInstanced()
695 _mesa_debug(ctx, in vbo_exec_DrawArraysInstancedBaseInstance()
732 _mesa_debug(ctx, in vbo_exec_MultiDrawArrays()
953 _mesa_debug(ctx, in vbo_exec_DrawRangeElementsBaseVertex()
1040 _mesa_debug(ctx, in vbo_exec_DrawRangeElements()
1061 _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n", in vbo_exec_DrawElements()
1090 _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n", in vbo_exec_DrawElementsBaseVertex()
1119 _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n", in vbo_exec_DrawElementsInstanced()
1151 _mesa_debug(ctx, in vbo_exec_DrawElementsInstancedBaseVertex()
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/external/mesa3d/src/mesa/x86-64/
Dx86-64.c68 _mesa_debug( NULL, "%s", msg ); in message()

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