/external/mesa3d/src/mesa/x86/ |
D | common_x86.c | 101 _mesa_debug(NULL, "EXCEPTION_ILLEGAL_INSTRUCTION\n" ); in ExceptionFilter() 104 _mesa_debug(NULL, "STATUS_FLOAT_MULTIPLE_TRAPS\n"); in ExceptionFilter() 107 _mesa_debug(NULL, "UNEXPECTED EXCEPTION (0x%08x), terminating!\n" ); in ExceptionFilter() 112 _mesa_debug(NULL, "Context does not contain control registers, terminating!\n"); in ExceptionFilter() 165 _mesa_debug(NULL, "Testing OS support for SSE...\n"); in _mesa_check_os_sse_support() 170 _mesa_debug(NULL, "Yes.\n"); in _mesa_check_os_sse_support() 172 _mesa_debug(NULL, "No!\n"); in _mesa_check_os_sse_support() 177 _mesa_debug(NULL, "Testing OS support for SSE unmasked exceptions...\n"); in _mesa_check_os_sse_support() 182 _mesa_debug(NULL, "Yes.\n"); in _mesa_check_os_sse_support() 184 _mesa_debug(NULL, "No!\n"); in _mesa_check_os_sse_support() [all …]
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/external/mesa3d/src/mesa/swrast/ |
D | s_context.c | 612 _mesa_debug(ctx, "_swrast_Quad\n"); in _swrast_Quad() 627 _mesa_debug(ctx, "_swrast_Triangle\n"); in _swrast_Triangle() 639 _mesa_debug(ctx, "_swrast_Line\n"); in _swrast_Line() 650 _mesa_debug(ctx, "_swrast_Point\n"); in _swrast_Point() 660 _mesa_debug(ctx, "_swrast_InvalidateState\n"); in _swrast_InvalidateState() 669 _mesa_debug(ctx, "_swrast_ResetLineStipple\n"); in _swrast_ResetLineStipple() 684 _mesa_debug(ctx, "_swrast_allow_vertex_fog %d\n", value); in _swrast_allow_vertex_fog() 694 _mesa_debug(ctx, "_swrast_allow_pixel_fog %d\n", value); in _swrast_allow_pixel_fog() 743 _mesa_debug(ctx, "_swrast_CreateContext\n"); in _swrast_CreateContext() 828 _mesa_debug(ctx, "_swrast_DestroyContext\n"); in _swrast_DestroyContext() [all …]
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/external/mesa3d/src/mesa/main/ |
D | debug.c | 74 _mesa_debug(NULL, in _mesa_print_state() 110 _mesa_debug(NULL, "Mesa GL_VERSION = %s\n", in _mesa_print_info() 112 _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n", in _mesa_print_info() 114 _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n", in _mesa_print_info() 120 _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n", ctx->Extensions.String); in _mesa_print_info() 123 _mesa_debug(NULL, "Mesa x86-optimized: YES\n"); in _mesa_print_info() 125 _mesa_debug(NULL, "Mesa x86-optimized: NO\n"); in _mesa_print_info() 128 _mesa_debug(NULL, "Mesa sparc-optimized: YES\n"); in _mesa_print_info() 130 _mesa_debug(NULL, "Mesa sparc-optimized: NO\n"); in _mesa_print_info() 320 _mesa_debug(NULL, in _mesa_write_renderbuffer_image() [all …]
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D | polygon.c | 88 _mesa_debug(ctx, "glCullFace %s\n", _mesa_enum_to_string(mode)); in _mesa_CullFace() 139 _mesa_debug(ctx, "glFrontFace %s\n", _mesa_enum_to_string(mode)); in _mesa_FrontFace() 161 _mesa_debug(ctx, "glPolygonMode %s %s\n", in polygon_mode() 248 _mesa_debug(ctx, "glPolygonStipple\n"); in _mesa_PolygonStipple() 280 _mesa_debug(ctx, "glGetPolygonStipple\n"); in _mesa_GetnPolygonStippleARB() 326 _mesa_debug(ctx, "glPolygonOffset %f %f\n", factor, units); in _mesa_PolygonOffset() 351 _mesa_debug(ctx, "glPolygonOffsetClamp %f %f %f\n", factor, units, clamp); in _mesa_PolygonOffsetClampEXT()
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D | depth.c | 47 _mesa_debug(ctx, "glClearDepth(%f)\n", depth); in _mesa_ClearDepth() 106 _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_enum_to_string(func)); in _mesa_DepthFunc() 119 _mesa_debug(ctx, "glDepthMask %d\n", flag); in _mesa_DepthMask() 147 _mesa_debug(ctx, "glDepthBounds(%f, %f)\n", zmin, zmax); in _mesa_DepthBoundsEXT()
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D | pipelineobj.c | 291 _mesa_debug(ctx, "glUseProgramStages(%u, 0x%x, %u)\n", in _mesa_UseProgramStages() 428 _mesa_debug(ctx, "glActiveShaderProgram(%u, %u)\n", pipeline, program); in _mesa_ActiveShaderProgram() 439 _mesa_debug(ctx, "glBindProgramPipeline(%u)\n", pipeline); in bind_program_pipeline() 551 _mesa_debug(ctx, "glDeleteProgramPipelines(%d, %p)\n", n, pipelines); in _mesa_DeleteProgramPipelines() 650 _mesa_debug(ctx, "glGenProgramPipelines(%d, %p)\n", n, pipelines); in _mesa_GenProgramPipelines() 668 _mesa_debug(ctx, "glCreateProgramPipelines(%d, %p)\n", n, pipelines); in _mesa_CreateProgramPipelines() 686 _mesa_debug(ctx, "glIsProgramPipeline(%u)\n", pipeline); in _mesa_IsProgramPipeline() 705 _mesa_debug(ctx, "glGetProgramPipelineiv(%u, %d, %p)\n", in _mesa_GetProgramPipelineiv() 1043 _mesa_debug(ctx, "glValidateProgramPipeline(%u)\n", pipeline); in _mesa_ValidateProgramPipeline() 1063 _mesa_debug(ctx, "glGetProgramPipelineInfoLog(%u, %d, %p, %p)\n", in _mesa_GetProgramPipelineInfoLog()
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D | program_resource.c | 94 _mesa_debug(ctx, "glGetProgramInterfaceiv(%u, %s, %s, %p)\n", in _mesa_GetProgramInterfaceiv() 268 _mesa_debug(ctx, "glGetProgramResourceIndex(%u, %s, %s)\n", in _mesa_GetProgramResourceIndex() 339 _mesa_debug(ctx, "glGetProgramResourceName(%u, %s, %u, %d, %p, %p)\n", in _mesa_GetProgramResourceName() 372 _mesa_debug(ctx, "glGetProgramResourceiv(%u, %s, %u, %d, %p, %d, %p, %p)\n", in _mesa_GetProgramResourceiv() 403 _mesa_debug(ctx, "glGetProgramResourceLocation(%u, %s, %s)\n", in _mesa_GetProgramResourceLocation() 459 _mesa_debug(ctx, "glGetProgramResourceLocationIndex(%u, %s, %s)\n", in _mesa_GetProgramResourceLocationIndex()
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D | stencil.c | 113 _mesa_debug(ctx, "glClearStencil(%d)\n", s); in _mesa_ClearStencil() 139 _mesa_debug(ctx, "glStencilFuncSeparateATI()\n"); in _mesa_StencilFuncSeparateATI() 249 _mesa_debug(ctx, "glStencilFunc()\n"); in _mesa_StencilFunc() 278 _mesa_debug(ctx, "glStencilMask()\n"); in _mesa_StencilMask() 390 _mesa_debug(ctx, "glStencilOp()\n"); in _mesa_StencilOp() 418 _mesa_debug(ctx, "glActiveStencilFaceEXT()\n"); in _mesa_ActiveStencilFaceEXT() 489 _mesa_debug(ctx, "glStencilOpSeparate()\n"); in _mesa_StencilOpSeparate() 558 _mesa_debug(ctx, "glStencilFuncSeparate()\n"); in _mesa_StencilFuncSeparate() 609 _mesa_debug(ctx, "glStencilMaskSeparate()\n"); in _mesa_StencilMaskSeparate()
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D | viewport.c | 139 _mesa_debug(ctx, "glViewport %d %d %d %d\n", x, y, width, height); in _mesa_Viewport() 205 _mesa_debug(ctx, "glViewportArrayv %d %d\n", first, count); in _mesa_ViewportArrayv() 234 _mesa_debug(ctx, "%s(%d, %f, %f, %f, %f)\n", in viewport_indexed_err() 327 _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval); in _mesa_DepthRange() 391 _mesa_debug(ctx, "glDepthRangeArrayv %d %d\n", first, count); in _mesa_DepthRangeArrayv() 410 _mesa_debug(ctx, "glDepthRangeArrayfv %d %d\n", first, count); in _mesa_DepthRangeArrayfvOES() 450 _mesa_debug(ctx, "glDepthRangeIndexed(%d, %f, %f)\n", in _mesa_DepthRangeIndexed() 555 _mesa_debug(ctx, "glClipControl(%s, %s)\n", in _mesa_ClipControl()
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D | matrix.c | 118 _mesa_debug(ctx, "glOrtho(%f, %f, %f, %f, %f, %f)\n", in _mesa_Ortho() 231 _mesa_debug(ctx, "glPushMatrix %s\n", in _mesa_PushMatrix() 290 _mesa_debug(ctx, "glPopMatrix %s\n", in _mesa_PopMatrix() 328 _mesa_debug(ctx, "glLoadIdentity()\n"); in _mesa_LoadIdentity() 352 _mesa_debug(ctx, in _mesa_LoadMatrixf() 384 _mesa_debug(ctx, in _mesa_MultMatrixf()
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D | queryobj.c | 273 _mesa_debug(ctx, "%s(%d)\n", func, n); in create_queries() 341 _mesa_debug(ctx, "glDeleteQueries(%d)\n", n); in _mesa_DeleteQueries() 379 _mesa_debug(ctx, "glIsQuery(%u)\n", id); in _mesa_IsQuery() 420 _mesa_debug(ctx, "glBeginQueryIndexed(%s, %u, %u)\n", in _mesa_BeginQueryIndexed() 526 _mesa_debug(ctx, "glEndQueryIndexed(%s, %u)\n", in _mesa_EndQueryIndexed() 583 _mesa_debug(ctx, "glQueryCounter(%u, %s)\n", id, in _mesa_QueryCounter() 658 _mesa_debug(ctx, "glGetQueryIndexediv(%s, %u, %s)\n", in _mesa_GetQueryIndexediv() 793 _mesa_debug(ctx, "%s(%u, %s)\n", func, id, in get_query_object()
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D | lines.c | 93 _mesa_debug(ctx, "glLineWidth %f\n", width); in _mesa_LineWidth() 117 _mesa_debug(ctx, "glLineStipple %d %u\n", factor, pattern); in _mesa_LineStipple()
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D | robustness.c | 126 _mesa_debug(ctx, in _mesa_GetGraphicsResetStatusARB() 161 _mesa_debug(ctx, in _mesa_GetGraphicsResetStatusARB()
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D | compute.c | 256 _mesa_debug(ctx, "glDispatchCompute(%d, %d, %d)\n", in dispatch_compute() 291 _mesa_debug(ctx, "glDispatchComputeIndirect(%ld)\n", (long) indirect); in dispatch_compute_indirect() 324 _mesa_debug(ctx, in dispatch_compute_group_size()
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D | blend.c | 308 _mesa_debug(ctx, "glBlendFuncSeparate %s %s %s %s\n", in _mesa_BlendFuncSeparate() 508 _mesa_debug(ctx, "glBlendEquation(%s)\n", in _mesa_BlendEquation() 590 _mesa_debug(ctx, "glBlendEquationi(%u, %s)\n", in _mesa_BlendEquationiARB() 689 _mesa_debug(ctx, "glBlendEquationSeparateEXT(%s %s)\n", in _mesa_BlendEquationSeparate() 749 _mesa_debug(ctx, "glBlendEquationSeparatei(%u, %s %s)\n", buf, in _mesa_BlendEquationSeparateiARB() 821 _mesa_debug(ctx, "glAlphaFunc(%s, %f)\n", in _mesa_AlphaFunc() 909 _mesa_debug(ctx, "glLogicOp(%s)\n", _mesa_enum_to_string(opcode)); in _mesa_LogicOp() 961 _mesa_debug(ctx, "glColorMask(%d, %d, %d, %d)\n", in _mesa_ColorMask() 1000 _mesa_debug(ctx, "glColorMaski %u %d %d %d %d\n", in _mesa_ColorMaski()
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D | scissor.c | 100 _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height); in _mesa_Scissor() 210 _mesa_debug(ctx, "%s(%d, %d, %d, %d, %d)\n", in scissor_indexed_err() 270 _mesa_debug(ctx, "glWindowRectanglesEXT(%s, %d, %p)\n", in _mesa_WindowRectanglesEXT()
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D | context.h | 209 _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\ 228 _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", MESA_FUNCTION); \
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D | texobj.c | 621 _mesa_debug(NULL, "Texture Obj %d incomplete because: %s\n", t->Name, s); in incomplete() 1242 _mesa_debug(ctx, "%s %d\n", caller, n); in create_textures_err() 1570 _mesa_debug(ctx, "glDeleteTextures %d\n", n); in _mesa_DeleteTextures() 1804 _mesa_debug(ctx, "glBindTexture %s %d\n", in _mesa_BindTexture() 1883 _mesa_debug(ctx, "glBindTextureUnit %s %d\n", in _mesa_BindTextureUnit() 2011 _mesa_debug(ctx, "glPrioritizeTextures %d\n", n); in _mesa_PrioritizeTextures() 2059 _mesa_debug(ctx, "glAreTexturesResident %d\n", n); in _mesa_AreTexturesResident() 2107 _mesa_debug(ctx, "glIsTexture %d\n", texture); in _mesa_IsTexture() 2170 _mesa_debug(ctx, "glInvalidateTexSubImage %d\n", texture); in _mesa_InvalidateTexSubImage() 2320 _mesa_debug(ctx, "glInvalidateTexImage(%d, %d)\n", texture, level); in _mesa_InvalidateTexImage()
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D | getstring.c | 244 _mesa_debug(ctx, "%s %s\n", callerstr, _mesa_enum_to_string(pname)); in _mesa_GetPointerv() 343 _mesa_debug(ctx, "glGetError <-- %s\n", _mesa_enum_to_string(e)); in _mesa_GetError()
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D | errors.h | 62 _mesa_debug( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3);
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D | drawpix.c | 55 _mesa_debug(ctx, "glDrawPixels(%d, %d, %s, %s, %p) // to %s at %d, %d\n", in _mesa_DrawPixels() 199 _mesa_debug(ctx, in _mesa_CopyPixels()
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D | hint.c | 42 _mesa_debug(ctx, "glHint %s %s\n", in _mesa_Hint()
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D | shaderapi.c | 1163 _mesa_debug(ctx, "Error compiling shader %u:\n%s\n", in _mesa_compile_shader() 1257 _mesa_debug(ctx, "Error linking program %u:\n%s\n", in link_program() 1475 _mesa_debug(ctx, "glCompileShader %u\n", shaderObj); in _mesa_CompileShader() 1495 _mesa_debug(ctx, "glCreateShader %s\n", _mesa_enum_to_string(type)); in _mesa_CreateShader() 1522 _mesa_debug(ctx, "glCreateProgram\n"); in _mesa_CreateProgram() 1540 _mesa_debug(ctx, "glDeleteObjectARB(%lu)\n", (unsigned long)obj); in _mesa_DeleteObjectARB() 1769 _mesa_debug(ctx, "glLinkProgram %u\n", programObj); in _mesa_LinkProgram() 2009 _mesa_debug(ctx, "glUseProgram %u\n", program); in use_program()
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/external/mesa3d/src/mesa/vbo/ |
D | vbo_exec_array.c | 625 _mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n", in vbo_exec_DrawArrays() 659 _mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n", in vbo_exec_DrawArraysInstanced() 695 _mesa_debug(ctx, in vbo_exec_DrawArraysInstancedBaseInstance() 732 _mesa_debug(ctx, in vbo_exec_MultiDrawArrays() 953 _mesa_debug(ctx, in vbo_exec_DrawRangeElementsBaseVertex() 1040 _mesa_debug(ctx, in vbo_exec_DrawRangeElements() 1061 _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n", in vbo_exec_DrawElements() 1090 _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n", in vbo_exec_DrawElementsBaseVertex() 1119 _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n", in vbo_exec_DrawElementsInstanced() 1151 _mesa_debug(ctx, in vbo_exec_DrawElementsInstancedBaseVertex() [all …]
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/external/mesa3d/src/mesa/x86-64/ |
D | x86-64.c | 68 _mesa_debug( NULL, "%s", msg ); in message()
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