Searched refs:addressingModeW (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | Sampler.cpp | 59 addressingModeW = ADDRESSING_WRAP; in Sampler() 97 state.addressingModeW = getAddressingModeW(); in samplerState() 283 addressingModeW = addressingMode; in setAddressingModeW() 497 return addressingModeW; in getAddressingModeW()
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D | Sampler.hpp | 154 AddressingMode addressingModeW : BITS(ADDRESSING_LAST); member 226 AddressingMode addressingModeW; member in sw::Sampler
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/external/swiftshader/src/Device/ |
D | Sampler.cpp | 58 addressingModeW = ADDRESSING_WRAP; in Sampler() 96 state.addressingModeW = getAddressingModeW(); in samplerState() 280 addressingModeW = addressingMode; in setAddressingModeW() 484 return addressingModeW; in getAddressingModeW()
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D | Sampler.hpp | 154 AddressingMode addressingModeW : BITS(ADDRESSING_LAST); member 224 AddressingMode addressingModeW; member in sw::Sampler
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/external/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 544 if(state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D) in sampleFilter() 563 (state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D)) in sampleFilter() 664 Short4 wwww = texelFetch ? Short4(As<Int4>(w)) : address(w, state.addressingModeW, mipmap); in sampleQuad2D() 859 Short4 wwww = texelFetch ? Short4(As<Int4>(w_)) : address(w_, state.addressingModeW, mipmap); in sample3D() 881 …s[i][j][k] = offsetSample(wwww, mipmap, OFFSET(Mipmap,wHalf), state.addressingModeW == ADDRESSING_… in sample3D() 1016 if(state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D) in sampleFloatFilter() 1035 (state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D)) in sampleFloatFilter() 1135 …address(w, z0, z0, fv, mipmap, offset.z, filter, OFFSET(Mipmap, depth), state.addressingModeW, fun… in sampleFloat2D() 1204 …address(w, z0, z1, fw, mipmap, offset.z, filter, OFFSET(Mipmap, depth), state.addressingModeW, fun… in sampleFloat3D() 1601 …= applyOffset(wwww, offset.z, Int4(d), texelFetch ? ADDRESSING_TEXELFETCH : state.addressingModeW); in computeIndices()
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 635 if(state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D) in sampleFilter() 654 (state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D)) in sampleFilter() 755 Short4 wwww = texelFetch ? Short4(As<Int4>(w)) : address(w, state.addressingModeW, mipmap); in sampleQuad2D() 950 Short4 wwww = texelFetch ? Short4(As<Int4>(w_)) : address(w_, state.addressingModeW, mipmap); in sample3D() 972 …s[i][j][k] = offsetSample(wwww, mipmap, OFFSET(Mipmap,wHalf), state.addressingModeW == ADDRESSING_… in sample3D() 1107 if(state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D) in sampleFloatFilter() 1126 (state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D)) in sampleFloatFilter() 1226 …address(w, z0, z0, fv, mipmap, offset.z, filter, OFFSET(Mipmap, depth), state.addressingModeW, fun… in sampleFloat2D() 1295 …address(w, z0, z1, fw, mipmap, offset.z, filter, OFFSET(Mipmap, depth), state.addressingModeW, fun… in sampleFloat3D() 1692 …= applyOffset(wwww, offset.z, Int4(d), texelFetch ? ADDRESSING_TEXELFETCH : state.addressingModeW); in computeIndices()
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