Searched refs:allShaderTypes (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fShaderPackingFunctionTests.cpp | 1177 const glu::ShaderType allShaderTypes[] = in init() local 1190 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(allShaderTypes); shaderTypeNdx++) in init() 1191 addChild(new PackSnorm4x8Case(m_context, allShaderTypes[shaderTypeNdx], glu::Precision(prec))); in init() 1195 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(allShaderTypes); shaderTypeNdx++) in init() 1196 addChild(new UnpackSnorm4x8Case(m_context, allShaderTypes[shaderTypeNdx])); in init() 1201 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(allShaderTypes); shaderTypeNdx++) in init() 1202 addChild(new PackUnorm4x8Case(m_context, allShaderTypes[shaderTypeNdx], glu::Precision(prec))); in init() 1206 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(allShaderTypes); shaderTypeNdx++) in init() 1207 addChild(new UnpackUnorm4x8Case(m_context, allShaderTypes[shaderTypeNdx])); in init()
|
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderPackingFunctionTests.cpp | 1422 const glu::ShaderType allShaderTypes[] = in init() local 1435 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(allShaderTypes); shaderTypeNdx++) in init() 1436 addChild(new PackSnorm4x8Case(m_testCtx, allShaderTypes[shaderTypeNdx], glu::Precision(prec))); in init() 1440 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(allShaderTypes); shaderTypeNdx++) in init() 1441 addChild(new UnpackSnorm4x8Case(m_testCtx, allShaderTypes[shaderTypeNdx])); in init() 1446 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(allShaderTypes); shaderTypeNdx++) in init() 1447 addChild(new PackUnorm4x8Case(m_testCtx, allShaderTypes[shaderTypeNdx], glu::Precision(prec))); in init() 1451 for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(allShaderTypes); shaderTypeNdx++) in init() 1452 addChild(new UnpackUnorm4x8Case(m_testCtx, allShaderTypes[shaderTypeNdx])); in init()
|