Searched refs:attrPosLoc (Results 1 – 1 of 1) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fGeometryShaderTests.cpp | 2053 const GLint attrPosLoc = ctx.getAttribLocation(programId, "a_position"); in renderWithContext() local 2063 if (attrPosLoc != -1) in renderWithContext() 2068 ctx.vertexAttribPointer(attrPosLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in renderWithContext() 2069 ctx.enableVertexAttribArray(attrPosLoc); in renderWithContext() 2129 if (attrPosLoc != -1) in renderWithContext() 2130 ctx.disableVertexAttribArray(attrPosLoc); in renderWithContext() 2412 const GLint attrPosLoc = m_ctx->getAttribLocation(programId, "a_position"); in iterate() local 2425 m_ctx->vertexAttribPointer(attrPosLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate() 2426 m_ctx->enableVertexAttribArray(attrPosLoc); in iterate() 2453 m_ctx->disableVertexAttribArray(attrPosLoc); in iterate()
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