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Searched refs:bind_even_or_odd (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cDirectStateAccessVertexArraysTests.cpp282 glw::GLuint EnableDisableAttributesTest::PrepareProgram(const bool bind_even_or_odd) in PrepareProgram() argument
288 for (glw::GLint i = (glw::GLint)(bind_even_or_odd); i < m_max_attributes; i += 2) in PrepareProgram()
300 return BuildProgram(vs_source.c_str(), bind_even_or_odd); in PrepareProgram()
307 …t EnableDisableAttributesTest::BuildProgram(const char* vertex_shader, const bool bind_even_or_odd) in BuildProgram() argument
390 for (glw::GLint i = (glw::GLint)(bind_even_or_odd); i < m_max_attributes; i += 2) in BuildProgram()
547 bool EnableDisableAttributesTest::DrawAndCheck(bool bind_even_or_odd) in DrawAndCheck() argument
553 gl.useProgram(bind_even_or_odd ? m_po_odd : m_po_even); in DrawAndCheck()
580 if (bind_even_or_odd) in DrawAndCheck()
Dgl4cDirectStateAccessTests.hpp4060 glw::GLuint PrepareProgram(const bool bind_even_or_odd);
4061 glw::GLuint BuildProgram(const char* vertex_shader, const bool bind_even_or_odd);
4064 bool DrawAndCheck(bool bind_even_or_odd);